Difference between revisions of "Serious Sam Double D"
m (updated template usage; misc. fixes, replaced: == System Requirements == → ==System requirements==, removed: |steam =) |
m (updated template usage, replaced: Controller Support → Controller support, Gamersgate → GamersGate, {{: → {{Series:, (series)}} → }}) |
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|release dates = August 30, 2011 | |release dates = August 30, 2011 | ||
}} | }} | ||
− | {{:Serious Sam | + | {{Series:Serious Sam}} |
= Windows = | = Windows = | ||
== Availability == | == Availability == | ||
=== [[Digital Rights Management (DRM)]] === | === [[Digital Rights Management (DRM)]] === | ||
− | Serious Sam Double D does not appear to use any DRM aside from that of the distributor (e.g. the Steam version is locked to Steam but the | + | Serious Sam Double D does not appear to use any DRM aside from that of the distributor (e.g. the Steam version is locked to Steam but the GamersGate version is DRM-free). |
== Graphical Tweaks == | == Graphical Tweaks == | ||
=== [[Rendering Resolution]] === | === [[Rendering Resolution]] === | ||
Line 21: | Line 21: | ||
Substitute the proper debugResX or Width that you need and the proper debugResY or Height needed. The levels were built only up to 1920x180 as the absolute max. If you go into 2560x1600 things may get unpleasant if you start seeing "outside" the game world. | Substitute the proper debugResX or Width that you need and the proper debugResY or Height needed. The levels were built only up to 1920x180 as the absolute max. If you go into 2560x1600 things may get unpleasant if you start seeing "outside" the game world. | ||
− | == Controller | + | == Controller support == |
Supports 360 and other Xinput controllers. | Supports 360 and other Xinput controllers. | ||
Revision as of 00:44, 29 April 2013
⤏ [[Series:|Go to series page]] | |
Serious Sam: The First Encounter | 2001 |
Serious Sam: The Second Encounter | 2002 |
Serious Sam 2 | 2005 |
Serious Sam HD: The First Encounter | 2009 |
Serious Sam HD: The Second Encounter | 2010 |
Serious Sam Double D | 2011 |
Serious Sam: The Random Encounter | 2011 |
Serious Sam 3: BFE | 2011 |
Serious Sam: The Greek Encounter | 2012 |
Serious Sam: Kamikaze Attack! | 2012 |
Serious Sam VR (series) | |
Serious Sam Fusion 2017 | EA |
Serious Sam's Bogus Detour | 2017 |
Serious Sam Classics: Revolution | 2019 |
Serious Sam 4 | 2020 |
Serious Sam: Siberian Mayhem | 2022 |
Serious Sam: Tormental | 2022 |
Windows
Availability
Digital Rights Management (DRM)
Serious Sam Double D does not appear to use any DRM aside from that of the distributor (e.g. the Steam version is locked to Steam but the GamersGate version is DRM-free).
Graphical Tweaks
Rendering Resolution
(These instructions refer only to the Steam version of the game. The tweak may work similarly on DRM-free copies if you modify a shortcut to the game with the debug option, but I cannot confirm this.)
If you need to run the game in a resolution not listed in the video options (such as 1920x1200), you can run it with this debug command. In Steam, right-click the game and select Properties->Set Launch Options. In the command line, set:
"debugResX 1920 debugResY 1200" (include the quotation marks)
Substitute the proper debugResX or Width that you need and the proper debugResY or Height needed. The levels were built only up to 1920x180 as the absolute max. If you go into 2560x1600 things may get unpleasant if you start seeing "outside" the game world.
Controller support
Supports 360 and other Xinput controllers.
System requirements
OS: Windows XP or Windows 7
Processor: 2.0 GHz or faster (dual-core recommended)
Memory: 1GB
Graphics: 128 MB Card with Shader Model 2.0 support
DirectX: DirectX 9.0c
Hard Drive: 500MB
Sound: DirectX 9.0c Compatible sound card