Difference between revisions of "Silent Hill 3"
From PCGamingWiki, the wiki about fixing PC games
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|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = DirectInput only | + | |controller support notes = DirectInput only. For XInput controllers, see [[#Controller support|Controller support]]. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
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|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = For XInput controllers, see [[ | + | |haptic feedback notes = For XInput controllers, see [[#Controller support|Controller support]]. |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Controller|Controller support]]=== | ||
+ | {{ii}} A fix is required for the game to recognize XInput LT/RT and LS/RS buttons when assigning controls. | ||
+ | {{ii}} Force feedback emulation can also be enabled for XInput controllers. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Fix button assignment|ref={{cn|date=October 2016}}}} | ||
+ | # Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus]. | ||
+ | # Set the Target Program to <code>sh3.exe</code>. | ||
+ | # Go to DirectInput and check Enable DirectInput Output. | ||
+ | # Click on Customize and change the following: | ||
+ | ## Assign Left Trigger to Button9 | ||
+ | ## Assign Right Trigger to Button10 | ||
+ | ## Assign LS Button to Button11 | ||
+ | ## Assign RS Button to Button12 | ||
+ | # Click OK and Apply, this will install dll files in the game folder. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This fix replaces the <code>dinput8.dll</code> included in the [https://thirteenag.github.io/wfp#sh3 Widescreen Fix]. To use both fixes together, rename <code>dinput8.dll</code> (from the Widescreen Fix) to <code>dsound.dll</code>.<ref>[https://github.com/ThirteenAG/Ultimate-ASI-Loader#description ThirteenAG/Ultimate-ASI-Loader: ASI Loader is the tool that loads custom libraries with the file extension .asi into any directx game process]</ref> | ||
}} | }} | ||
Revision as of 00:48, 11 October 2016
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting and the ability to save at any time during the game.
- The PC version takes advantage of video texturing.
- Frame rate may fluctuate between 30 and 60 FPS. See Issues fixed for a solution.
- Depth of Field effect has a low resolution. See Issues fixed for a solution.
- Heather has a pixelated real-time shadow. See Issues fixed for a solution.
- Fourteen of Heather's outfits from the PlayStation 2 version were removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.co.uk | ||||
Amazon.com |
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
Essential improvements
Silent Hill 3 Widescreen Fix
- Simple widescreen fix with proper FOV for wide resolutions.
sh3proxy
- A D3D8 wrapper which adds some fixes and new features.
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
- Rendering resolution is actually internal framebuffer resolution. Use Widescreen Fix to customize.
- It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.
Field of view (FOV)
Instructions |
---|
Input settings
Controller support
- A fix is required for the game to recognize XInput LT/RT and LS/RS buttons when assigning controls.
- Force feedback emulation can also be enabled for XInput controllers.
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Korean | ||||
Simplified Chinese | ||||
Japanese |
Issues unresolved
Forcing anti-aliasing
- If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).[citation needed]
Issues fixed
Frame rate fluctuation
- Frame rate may fluctuate between 30 and 60 FPS.
- Both solutions won't work properly with a low FPS. Minimal FPS must be at least 50+.
Instructions |
---|
Instructions |
---|
Low resolution Depth of Field
Instructions |
---|
Low resolution Shadows
Instructions |
---|
Windows 10 white border
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Pentium III or Athlon 1GHz | Pentium 4 or Athlon 1.4GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | GeForce3 Ti Radeon 8500 | GeForce4 Ti GeForce FX |
Sound (audio device) | DirectX compatible sound card |