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Difference between revisions of "Brothers in Arms: Hell's Highway"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
Line 103: Line 103:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Open SumacInput.ini}}
 
{{Fixbox/fix|Open SumacInput.ini}}
 
+
}}
 +
{{Fixbox|1=
 
{{Fixbox/fix|Method 1:}}
 
{{Fixbox/fix|Method 1:}}
 
A simple binding to toggle the field of view. This will change the field of view when pressed, but will zoom out cutscenes, break sniper scopes, and disable zooming in when aiming.
 
A simple binding to toggle the field of view. This will change the field of view when pressed, but will zoom out cutscenes, break sniper scopes, and disable zooming in when aiming.
Line 110: Line 111:
 
# Add the following below the last line of the "[SumacGame.SumacPlayerInput]" section
 
# Add the following below the last line of the "[SumacGame.SumacPlayerInput]" section
 
   <code>Bindings=(Name="KEY",Command="fov DESIREDFOV",Control=False,Shift=False,Alt=False)</code>
 
   <code>Bindings=(Name="KEY",Command="fov DESIREDFOV",Control=False,Shift=False,Alt=False)</code>
 
+
}}
 +
{{Fixbox|1=
 
{{Fixbox/fix|Method 2:}}
 
{{Fixbox/fix|Method 2:}}
 
{{ii}} Make sure to edit your key config in-game to use "zoom hold" instead of "zoom".
 
{{ii}} Make sure to edit your key config in-game to use "zoom hold" instead of "zoom".
Line 120: Line 122:
 
:3. Change the line to:  
 
:3. Change the line to:  
 
:<code><nowiki>Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | FOV 60 | OnRelease ZoomOut | OnRelease FOV 100")</nowiki></code>
 
:<code><nowiki>Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | FOV 60 | OnRelease ZoomOut | OnRelease FOV 100")</nowiki></code>
 
+
}}
 +
{{Fixbox|1=
 
{{Fixbox/fix|Countering Field of View Issues in Cutscenes:}}
 
{{Fixbox/fix|Countering Field of View Issues in Cutscenes:}}
 
Creating a bind similar to the bind shown in method 1 set to "fov 63" and pressing it during cutscenes will set the camera close to what it should look like normally.
 
Creating a bind similar to the bind shown in method 1 set to "fov 63" and pressing it during cutscenes will set the camera close to what it should look like normally.

Revision as of 02:13, 3 July 2016

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Brothers in Arms: Hell's Highway
Brothers in Arms: Hell's Highway cover
Developers
Gearbox Software
Publishers
Ubisoft
Engines
Unreal Engine 3
Release dates
Windows October 7, 2008
Brothers in Arms: Hell's Highway guide on StrategyWiki
Brothers in Arms: Hell's Highway on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Brothers in Arms
Brothers in Arms: Road to Hill 30 2005
Brothers in Arms: Earned in Blood 2005
Brothers in Arms: Hell's Highway 2008

Key points

GameSpy online server browser was shut down in 2012.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DRM: SecuROM.
Windows
Gamesplanet logo.svg
DRM details are not known
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/15390/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/15390/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Field of view (FOV)

These methods have their respective drawbacks.
Instructions
Instructions
Instructions
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Notes
LAN play
Online play
GameSpy services have been shut down.

Connection types

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) Intel Pentium D 925 3.0 GHz
2.6 Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 3 support

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References