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Difference between revisions of "Mirror's Edge"

From PCGamingWiki, the wiki about fixing PC games
Line 125: Line 125:
 
|widescreen resolution notes= 16:9; other aspect ratios are letterboxed.
 
|widescreen resolution notes= 16:9; other aspect ratios are letterboxed.
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See the [http://www.wsgf.org/dr/mirrors-edge WSGF entry].
+
|multimonitor notes        = Use [https://www.flawlesswidescreen.org Flawless Widescreen].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
 
|ultrawidescreen notes      = Use [http://www.flawlesswidescreen.org Flawless Widescreen].<ref>[https://www.youtube.com/watch?v=aQKTTUAANQU Mirrors Edge 21:9 Gameplay (2560x1080) (60fps) (Ultrawide) - YouTube]</ref>
 
|ultrawidescreen notes      = Use [http://www.flawlesswidescreen.org Flawless Widescreen].<ref>[https://www.youtube.com/watch?v=aQKTTUAANQU Mirrors Edge 21:9 Gameplay (2560x1080) (60fps) (Ultrawide) - YouTube]</ref>
Line 131: Line 131:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Use [https://www.flawlesswidescreen.org Flawless Widescreen] or see [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = Use [https://www.flawlesswidescreen.org Flawless Widescreen].
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Using Abincyp's [http://www.moddb.com/games/mirrors-edge/downloads/windowed-and-fullscreen-mode-option-buttons-mod Windowed and Fullscreen mode option buttons mod] will enable windowed mode, allowing the game to work with [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming].
+
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          = 16x filtering seems to be always enabled.
 
|anisotropic notes          = 16x filtering seems to be always enabled.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Up to 8x [[MSAA]], up to 16xQ [[CSAA]].
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 150: Line 150:
 
}}
 
}}
  
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
+
===[[Glossary:Windowed|Windowed]]===
{{++}} [https://www.flawlesswidescreen.org Flawless Widescreen] supports this game.
 
{{ii}} Default FOV is 90°.
 
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Field of view (FOV)}}
+
{{Fixbox/fix|Use replacement files}}
# Open <code>{{p|userprofile}}\Documents\EA Games\Mirror's Edge\TdGame\Config\TdInput.ini</code>
+
# Download [http://www.moddb.com/games/mirrors-edge/downloads/windowed-and-fullscreen-mode-option-buttons-mod Windowed and Fullscreen mode option buttons mod].
# Search for section <code>[Engine.PlayerInput]</code> and add these lines in it:
+
# Extract the modded {{file|TdMainMenu.me1}} to {{code|{{p|game}}\TdGame\CookedPC\Maps\Menu\}} and replace the original.
<pre>Bindings=(Name="NumPadZero",Command="FOV 0",Control=False,Shift=False,Alt=False)
+
# Extract the modded {{file|TdUI_Frontend.upk}} to {{code|{{p|game}}\TdGame\CookedPC\UI\}} and replace the original.
Bindings=(Name="NumPadOne",Command="FOV 32",Control=False,Shift=False,Alt=False)
+
# Run the game and select the windowed option from the main menu.
Bindings=(Name="NumPadTwo",Command="FOV 75",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="NumPadThree",Command="FOV 80",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="NumPadFour",Command="FOV 85",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="NumPadFive",Command="FOV 90",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="NumPadSix",Command="FOV 95",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="NumPadSeven",Command="FOV 100",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="NumPadEight",Command="FOV 105",Control=False,Shift=False,Alt=False)
 
Bindings=(Name="NumPadNine",Command="FOV 110",Control=False,Shift=False,Alt=False)</pre>
 
 
 
'''Notes:'''
 
{{ii}} Binds your numpad keys to different FOV values with 0 key resets FOV to default and 1 key triggers zoom.
 
{{ii}} You need to run game at least once in order to generate necessary .INI files.
 
{{ii}} You can bind your favorite FOV on F-keys simply by replacing "NupadPadXXXX" with "Fx".
 
{{ii}} When rifle is equipped and custom FOV is set, rifle zoom is not behaving properly. Hit numpad zero key for FOV reset.
 
{{++}} Best and most flexible way to change FOV on the fly in-game.
 
{{--}} In Chapter 4 - Ropeburn and Chapter 6 - Pirandello Kruger skybox is not working properly if FOV is set to value higher than 100.
 
 
}}
 
}}
  
===[[Glossary:Windowed|Windowed]]===
+
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Windowed mode}}
+
{{Fixbox/fix|Use GeDoSaTo}}
:1. Open <code>{{p|userprofile}}\Documents\EA Games\Mirror's Edge\TdGame\Config\TdInput.ini</code>
+
# Install and run [http://blog.metaclassofnil.com/?page_id=582 GeDoSaTo].
:2. In a section <code>[Engine.PlayerInput]</code> find a line that starts with <code>Bindings=(Name="</code>
+
# Click Edit Settings and select the Mirror's Edge profile.
:3. Above it paste in the following lines:
+
# Add the setting below to the text editor and click save.
<pre>Bindings=(Name="F1",Command="setres 1600x900x32F",Control=False,Shift=False,Alt=False)
+
<pre>forceBorderlessFullscreen true</pre>
Bindings=(Name="F2",Command="setres 1366x768x32W",Control=False,Shift=False,Alt=False)</pre>
 
:4. Replace <code>1600x900x32F</code> with your screen resolution (e.g. For 1920x1080, it's - <code>1920x1080x32F</code>).
 
:5. Replace <code>1366x768x32W</code> with your resolution that you want the window to be (e.g. For 1280x720, it's <code>1280x720x32W</code>).
 
:6. Save the file, launch the game and load a level.
 
:7. Once the level is loaded and you're able to control the character's movement - press {{key|F2}} to switch to Windowed mode.
 
 
 
Alternate Method: Add -windowed to command line arguments.
 
 
 
Second Alternate Method: Abincyp's [http://www.moddb.com/games/mirrors-edge/downloads/windowed-and-fullscreen-mode-option-buttons-mod Windowed and Fullscreen mode option buttons mod] for Mirror's Edge enables a working windowed mode on Windows 10 and below.
 
 
 
'''Notes:'''
 
{{ii}} Press {{key|F1}} to go back to fullscreen mode.
 
 
}}
 
}}
  

Revision as of 06:40, 20 May 2016

Mirror's Edge
Cover image missing, please upload it
Developers
DICE
Publishers
Electronic Arts
Engines
Unreal Engine 3
Release dates
Windows January 13, 2009
Mirror's Edge on Wikipedia
Mirror's Edge
Mirror's Edge 2009
Mirror's Edge Catalyst 2016

Key points

Has NVIDIA PhysX support that uses features such as detailed debris and cloth physics.
DLC is only available through the Origin version of the game.
Game performs well for machines that can handle most Unreal Engine 3 games such as Unreal Tournament 3.
Some issues and bugs when using NVIDIA PhysX.

General information

Official Website
Mirror's Edge Wikia - a mostly lore focused wiki.
Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
Retail
Requires online activation
Icon overlay.png
Windows
Origin
Origin
Windows
Steam
Icon overlay.png
Steam does not have a CD key for use with Origin.
Windows

DLC and expansion packs

Name Notes
Pure Time Trials Map Pack Only available from Origin; it is not compatible with the Steam version.
Windows

Essential improvements

Patches

Manual Download for 1.01. The Origin and Steam versions are already patched.

Skip intro videos

Instructions

Crosshair toggle

Instructions

Adding binoculars

Instructions

Modifications

Custom Maps

Instructions

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1]
Some details are stored in the registry: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Mirror's Edge

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
Only NA version.
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Windowed

Instructions

Borderless fullscreen windowed

Instructions

High frame rate

Instructions

Input settings

In-game control settings.
In-game control settings.
In-game gamepad settings.
In-game gamepad settings.
Shows 360 HUD if controller is connected even if keyboard and mouse is used.

Template:Input settings

Mouse smoothing

Instructions

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language can be set manually if needed (see change language).
Language UI Audio Sub Notes
English
Czech
French
German
Hungarian
Italian
Polish
Russian
Portuguese
Spanish
Turkish

Issues fixed

Game fails to start / Crashes without error messages

Instructions

Frame rate drops

Instructions

Change language

Instructions

No sound during cut scenes/FMVs in Windows 7

Instructions

Merc's audio cuts off before end of sentence

Instructions

Terrible PhysX performance

Instructions

Application load error 5:0000065434

Or if the game without displaying error messsage.

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio OpenAL, Speex
Interface Scaleform GFx
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP2
Processor (CPU) Intel Pentium IV 3.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 6800
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Nvidia GeForce 7300 is below the minimum requirements

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References