Difference between revisions of "Silent Hill 3"
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==Game data== | ==Game data== |
Revision as of 02:01, 2 January 2016
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting and the ability to save at any time during the game
- Some pixelated shadows and depth-of-field.
- FPS may fluctuate between 30 FPS and 60 FPS. There are no known solutions to this.
- Only supports Dinput for controllers and default bindings are awkward. Controls should be adjusted.
- 14 of Heather's outfits in the PS2 version are removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
Game data
Configuration file(s) location
System | Location |
---|
Save game data location
System | Location |
---|
Video settings
Widescreen resolution
Instructions |
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Field of view (FOV)
- Flawless Widescreen supports this game.
Note: The aspect ratio may need to be narrower. If the game appears too wide, go to Flawless Widescreen's program files, find the Silent Hill 3 plugin config, and change 1.33 to 1.2. If you receive a permission error, close Flawless Widescreen, drag the file to your desktop and edit it there, then drag it back in.
If, for some reason, Flawless Widescreen does not work, try FOV tool.
Instructions |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Korean | ||||
Simplified Chinese | ||||
Japanese |
Issues unresolved
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Still, it is not a perfect port by any means.
- Low resolution Depth of Field effect. Also, no options to crank it up or turn it off.
- If using anti aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).
- Rendering resolution (usually found under Inventory > Options > Configuration) is actually internal framebuffer resolution. Use it to match your display resolution.
- By default, the game creates savegames in its own folder. This can cause issues for users with non-elevated privileges. The workaround is to change the default save location by modifying the registry.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Pentium III or Athlon 1GHz | Pentium 4 or Athlon 1.4GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | GeForce3 Ti Radeon 8500 | GeForce4 Ti GeForce FX |
Sound (audio device) | DirectX compatible sound card |