Difference between revisions of "Rune"
From PCGamingWiki, the wiki about fixing PC games
(Filled in the tables and added in screenshots. Also added in the DLC, API, and Middleware tables, along with some fixes.) |
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{{Infobox game | {{Infobox game | ||
|cover = Rune Coverart.jpg | |cover = Rune Coverart.jpg | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| GOG | rune_classic | DRM-free |}} | + | {{Availability/row| GOG | rune_classic | DRM-free |Rune Classic. Also comes with Rune Gold.}} |
− | {{Availability/row| Steam | 210950 | Steam |}} | + | {{Availability/row| Steam | 210950 | Steam |Rune Classic}} |
+ | }} | ||
+ | {{ii}} Rune Gold is the base game along with the Halls of Valhalla expansion | ||
+ | {{ii}} Rune Classic is an updated version of Rune Gold that includes enemies from the Playstation 2 version, Steam achievements, a modified soundtrack, and a reworked campaign (levels have been either removed or rebalanced). The cut levels can still be played separately | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Rune: Halls of Valhalla | | Windows }} | ||
}} | }} | ||
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==Game data== | ==Game data== | ||
+ | [[File:Rune General.png|290px|right|thumb|In-game general settings.]] | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|game}}\System}} |
{{Game data/row|Mac OS|}} | {{Game data/row|Mac OS|}} | ||
{{Game data/row|Linux|}} | {{Game data/row|Linux|}} | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|game}}\Save}} |
{{Game data/row|Mac OS|}} | {{Game data/row|Mac OS|}} | ||
{{Game data/row|Linux|}} | {{Game data/row|Linux|}} | ||
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==Video settings== | ==Video settings== | ||
+ | [[File:Rune Video.png|290px|right|thumb|In-game video settings.]] | ||
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/rune/en | |wsgf link = http://www.wsgf.org/dr/rune/en | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= [ | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = [ | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = Can be found under the "Advanced Options" menu (Display -> "StartupFullscreen"). Restart the game to apply the changes. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
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|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Use [http://kentie.net/article/d3d10drv/ The Unreal Engine Direct3D 10 Renderer]. | |antialiasing notes = Use [http://kentie.net/article/d3d10drv/ The Unreal Engine Direct3D 10 Renderer]. | ||
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = Can be found under the "Advanced Options" menu (Rendering -> Direct3D support -> "UseVSync"). |
− | |oculus rift = | + | |oculus rift = unknown |
|oculus rift notes = | |oculus rift notes = | ||
|high frame rate = unknown | |high frame rate = unknown | ||
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|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Modify the Rune.ini file|ref=<ref>[http://www.wsgf.org/dr/rune/en WSGF Entry]</ref>}} | ||
+ | # Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | ||
+ | # Open the <code>Rune.ini</code> file with Notepad or other text editor. | ||
+ | # Change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to match the desired resolution (ex. for 1680x1050, <code>FullscreenViewportX=1680</code> and <code>FullscreenViewportY=1050</code>). | ||
+ | # Save the file and launch the game. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Modify the Rune.ini file|ref=<ref>[http://www.wsgf.org/dr/rune/en WSGF Entry]</ref>}} | ||
+ | # Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | ||
+ | # Open the <code>Rune.ini</code> file with Notepad or other text editor. | ||
+ | # Change <code>DesiredFOV=</code> and <code>DefaultFOV=</code> to match the desired FOV. | ||
+ | #* For 16:10 resolutions, set the values to 85.3 | ||
+ | #* For 16:9 resolutions, set the values to 91.3 | ||
+ | # Save the file and launch the game. | ||
}} | }} | ||
==Input settings== | ==Input settings== | ||
+ | [[File:Rune Remapping.png|290px|right|thumb|In-game key map settings.]] | ||
+ | [[File:Rune Controls.png|290px|right|thumb|In-game general control settings.]] | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = true |
|acceleration option notes = | |acceleration option notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|touchscreen = unknown | |touchscreen = unknown | ||
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==Audio settings== | ==Audio settings== | ||
+ | [[File:Rune Audio.png|290px|right|thumb|In-game audio settings.]] | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = true |
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
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|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = unknown |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = unknown |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = unknown |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = unknown |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = unknown |
|notes = | |notes = | ||
|fan = | |fan = | ||
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|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
− | |lan play players = | + | |lan play players = 16 |
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 16 |
|online play notes = | |online play notes = | ||
|local co-op = | |local co-op = | ||
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{{Network/Connections | {{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = false |
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = true |
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = true |
|dedicated notes = | |dedicated notes = | ||
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = false |
|direct ip notes = | |direct ip notes = | ||
}} | }} | ||
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|udp = 7777 | |udp = 7777 | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 7, 10 | ||
+ | |direct3d notes = To add in Direct3D 10 support, see [[#Unreal Engine Direct3D 10 Renderer|Unreal Engine Direct3D 10 Renderer]]. | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = Unknown | ||
+ | |opengl notes = Mac OS and Linux only. | ||
+ | |glide versions = 2.4 | ||
+ | |glide notes = Rune Gold only. | ||
+ | |software mode = true | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = GameSpy | ||
+ | |multiplayer notes= | ||
}} | }} | ||
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|recOS = Vista | |recOS = Vista | ||
|recCPU = 2 GHz | |recCPU = 2 GHz | ||
− | |recRAM = | + | |recRAM = 1 GB |
− | |recHD = | + | |recHD = |
|recGPU = | |recGPU = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 01:35, 28 November 2014
Template:Infobox game/row/linporter
Cover image missing, please upload it | |
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Gathering of Developers | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 18, 2000 |
Mac OS (Classic) | 2000 |
Linux | June 21, 2001 |
Warnings
Key points
General information
- Official game site
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums
Availability
- Rune Gold is the base game along with the Halls of Valhalla expansion
- Rune Classic is an updated version of Rune Gold that includes enemies from the Playstation 2 version, Steam achievements, a modified soundtrack, and a reworked campaign (levels have been either removed or rebalanced). The cut levels can still be played separately
DLC and expansion packs
Name | Notes | |
---|---|---|
Rune: Halls of Valhalla |
Essential improvements
Modifications
Unreal Engine Direct3D 10 Renderer
- The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems.
- Direct3D 10 Renderer don't work with Rune Classic (GOG.com and Steam versions).
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Instructions |
---|
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 | GameSpy services have been shut down;[2] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 10 | To add in Direct3D 10 support, see Unreal Engine Direct3D 10 Renderer. |
OpenGL | Mac OS and Linux only. | |
Glide | 2.4 | Rune Gold only. |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | 1 GHz | 2 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (210950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages needing cover images
- Windows
- Mac OS
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Availability)
- Invalid template usage (DRM)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid section order
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)