Difference between revisions of "Quake III Arena"
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==System requirements== | ==System requirements== | ||
+ | {{ii}}Game runs superbly well on pretty much all hardware you can find, including smartphones that fulfill these requirements (clock speeds, RAM) (the hardware listed below is commonly thrown away as part of old IBM brand PCs, so if you want to make a PC specifically for old games like Quake 3, it should be fairly easy to do so). | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
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|recOS = 98, ME, 2000, XP | |recOS = 98, ME, 2000, XP | ||
+ | |recHD = 500 MB | ||
+ | }} | ||
+ | {{System requirements | ||
+ | |OSfamily = Linux | ||
+ | |||
+ | |minOS = any distribution (ports of the engine available in most distros' package repositories) | ||
+ | |minCPU = Intel Pentium 233 MHz / Pentium II 300 MHz or AMD K6-2 350 MHz / Athlon. Also suitable are CPUs exceeding 400MHz of any ISA. | ||
+ | |minRAM = 64 MB | ||
+ | |minHD = 25 MB | ||
+ | |minVRAM = 8 MB | ||
+ | |||
|recHD = 500 MB | |recHD = 500 MB | ||
}} | }} | ||
{{references}} | {{references}} |
Revision as of 08:26, 9 September 2014
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
Publishers | |
Activision | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | December 2, 1999 |
Linux | December 27, 1999 |
Mac OS (Classic) | 2000 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source Ports.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Steam Community Discussions
- Steam Users' Forums for game series
- Planet Quake - Very old hub for all Quake games. Has mods, guides, and news on the Quake communities.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | Quake III: Gold | |||
GamersGate | Quake III: Gold |
- Quake III: Gold includes the base game along with the Quake III: Team Arena expansion
DLC and expansion packs
Name | Notes | |
---|---|---|
Quake III: Team Arena | Included with Quake III: Gold |
Versions
Vanilla
The original, closed-source versions of the game still work for online multiplayer and are the ones distributed via the Steam platform. Many users may prefer to use more recent, improved engines based on the source code release.
Quake Live
id Software launched a free-to-play browser-based port of Quake III titled Quake Live. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
Source Ports
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
ioquake3
ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see the Improvements section.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this:
r_mode -1
sets the display mode to the custom resolution specified by the following cvars.r_customwidth, r_customheight
set the custom display mode.r_customaspect
sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6)
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27950, 27952, 27960, 27965 |
UDP | 27950, 27952, 27960, 27965 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Instructions |
---|
Game crashes on exit
Instructions |
---|
System requirements
- Game runs superbly well on pretty much all hardware you can find, including smartphones that fulfill these requirements (clock speeds, RAM) (the hardware listed below is commonly thrown away as part of old IBM brand PCs, so if you want to make a PC specifically for old games like Quake 3, it should be fairly easy to do so).
Windows Minimum Recommended Operating system (OS) 95, NT 4.0 98, ME, 2000, XP Processor (CPU) Intel Pentium 233 MHz or Pentium II 300 MHz or AMD K6-2 350 MHz or Athlon. System memory (RAM) 64 MB Hard disk drive (HDD) 25 MB 500 MB Video card (GPU) 8 MB of VRAM
DirectX 7 compatibleLinux Minimum Recommended Operating system (OS) any distribution (ports of the engine available in most distros' package repositories) Processor (CPU) Intel Pentium 233 MHz / Pentium II 300 MHz or AMD K6-2 350 MHz / Athlon. Also suitable are CPUs exceeding 400MHz of any ISA. System memory (RAM) 64 MB Hard disk drive (HDD) 25 MB 500 MB Video card (GPU) 8 MB of VRAM Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- Pages needing cover images
- Windows
- Linux
- Mac OS
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Pages with broken file links
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (Fixbox)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)