Difference between revisions of "Strike Vector"
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(I'm wondering what comes first. Chicken (APEX) or egg (PhysX) ? Anyway, I was really in a hurry and I supposed some things (Controller remapping). btw steam forums claim controller in unsupported. Nicereddy really?) |
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{{Infobox game/row/developer|Ragequit Corporation}} | {{Infobox game/row/developer|Ragequit Corporation}} | ||
+ | |publishers = | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 3}} | {{Infobox game/row/engine|Unreal Engine 3}} |
Revision as of 04:59, 14 August 2014
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Ragequit Corporation | |
Engines | |
Unreal Engine 3 | |
Physics | PhysX |
Release dates | |
Windows | January 28, 2014 |
General information
Availability
- All versions require Steam.
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/246700/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anisotropic filtering (AF)
Instructions |
---|
High frame rate
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See How to create private servers. | |
Direct IP |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | DirectX 9 compatible | DirectX 11 compatible |
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