Difference between revisions of "Zombie Army Trilogy"
From PCGamingWiki, the wiki about fixing PC games
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|fan = true | |fan = true | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = hackable | ||
+ | |local play players = 4 | ||
+ | |local play modes = Co-op | ||
+ | |local play notes = Use [https://github.com/lucasassislar/nucleuscoop/releases Nucleus Coop] & [https://github.com/ZeroFox5866/nucleuscoop/releases Unofficial mod]. | ||
+ | |lan play = true | ||
+ | |lan play players = 4 | ||
+ | |lan play modes = Co-op | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 4 | ||
+ | |online play modes = Co-op | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
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|play area room-scale = | |play area room-scale = | ||
|play area room-scale notes = | |play area room-scale notes = | ||
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Revision as of 07:58, 31 August 2021
Developers | |
---|---|
Rebellion Developments | |
Engines | |
Asura | |
Release dates | |
Windows | March 6, 2015 |
Reception | |
Metacritic | 72 |
OpenCritic | 66 |
IGDB | 71 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Shooter |
Themes | Zombies, World War II |
Series | Zombie Army |
Zombie Army | |
---|---|
Subseries of Sniper Elite | |
Sniper Elite: Nazi Zombie Army | 2013 |
Sniper Elite: Nazi Zombie Army 2 | 2013 |
Zombie Army Trilogy | 2015 |
Zombie Army 4: Dead War | 2020 |
Zombie Army VR | 2024 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Rename/delete Legal.gui[citation needed] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Zombie Army Trilogy\Settings.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301640/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\301640\remote\PC_ProfileSaves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301640/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op Use Nucleus Coop & Unofficial mod. |
||
LAN play | 4 | Co-op |
||
Online play | 4 | Co-op |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Zombie Army Trilogy. |
Issues fixed
Mouse control lost after alt-tabbing
Enable "Run the game in a window" in the settings section of the launcher[citation needed] |
---|
|
Run the game at screen refresh rate
- The game may default the monitor's refresh rate to 60 Hz, resulting in reduced smoothness on high refresh rate monitors even if internal GPU render shows a high FPS.
Set refresh rate manually[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | Intel Pentium D 3 GHz AMD Athlon 64 X2 4200 |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | AMD Radeon HD 5870 512 MB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/301640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (301640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.