Difference between revisions of "Blood: Fresh Supply"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 13:14, 16 March 2021
Cover image missing, please upload it | |
Developers | |
---|---|
Original game, Plasma Pak | Monolith Productions |
Cryptic Passage | Sunstorm Interactive |
Fresh Supply | Night Dive Studios |
Publishers | |
Night Dive Studios | |
Atari | |
Engines | |
Kex Engine | |
Release dates | |
Windows | May 9, 2019 |
Blood | |
---|---|
Blood | 1997 |
Blood II: The Chosen | 1998 |
Blood: Fresh Supply | 2019 |
Key points
- Enhanced version of Blood, ported to the Kex Engine.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
GOG.com | Includes Blood with Plasma Pak and Cryptic Passage DLC. | |||
Humble Store | ||||
Steam | Includes Plasma Pak and Cryptic Passage DLC. |
Essential improvements
Skip intro videos
Instructions[1] |
---|
ATARI.ogv GTI.ogv Kex.ogv MONOLITH.ogv NightDive.ogv |
In-game |
---|
|
Upscaled cinematics
Game cinematics were upscaled 4x using ESRGAN with 15->30 fps conversion (ModDB link)
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Nightdive Studios\Blood EX\kexengine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1010750/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Nightdive Studios\Blood EX\saves\save_**.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1010750/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 8 | Co-op, Versus Split-screen |
||
LAN play | 8 | Host must use spawnipserver command, Direct IP Connect only | ||
Online play | 8 | Co-op, Versus |
Issues fixed
Muffled audio fix
Add alsoft.ini file[2] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 3.2 | |
Vulkan | 1.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL Soft, FluidSynth | |
Input | SDL2 | Version 2.0.9 |
Cutscenes | Theora | [1] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 2.0 GHz Dual Core | Intel Core i5-2300 2.8 GHz AMD Phenom II X4 945 3.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 256 MB of VRAM OpenGL 3.2 compatible DirectX 11 compatible | |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1010750/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1010750) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.