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- #REDIRECT [[Unreal II: The Awakening]]38 bytes (5 words) - 01:38, 10 May 2013
- #REDIRECT [[Unreal II: The Awakening]]38 bytes (5 words) - 18:09, 26 December 2022
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- ...n of programs and services working together with device drivers to control the RGB lighting depending on either user configuration or even situation in ga {{--}} The Alienware AlienFX lighting system does not supports per-key customization a116 KB (17,865 words) - 21:24, 19 December 2023
- |cover = Unreal II The Awakening Cover.jpg {{Infobox game/row/publisher|Midway Games|Unreal Anthology}}22 KB (2,697 words) - 12:28, 1 April 2024
- {{++}} Capable of extracting the depth buffer of most games, allowing for depth-based effects like ambient o ...Open-source since 2017, with a healthy development cycle and feedback from the community.139 KB (19,381 words) - 23:54, 27 April 2024
- ...are DRM-free, that meaning games which can be launched without the use of the Steam client. ...s column for any DRM-free games which use Steamworks when launched through the Steam client.168 KB (20,561 words) - 01:01, 6 April 2024
- |cover = Unreal Tournament 2004 cover.jpg {{Infobox game/row/publisher|Midway Games|Unreal Anthology}}45 KB (6,181 words) - 12:40, 19 March 2024
- ...which have external DRM associated with them in addition to or in lieu of the various forms of Steam's native DRM. * Refer to the [[#How to contribute|How to contribute]] section for information on adding113 KB (15,665 words) - 21:47, 27 April 2024
- ...1998 first-person shooter|the unrelated 1991 game published by Ubi Soft|[[Unreal (1991)]]}} |cover = Unreal cover.jpg33 KB (4,487 words) - 14:34, 6 March 2024
- | [[1944: Battle of the Bulge]] | [[Aerial Strike: The Yager Missions]]50 KB (6,672 words) - 14:15, 12 May 2022
- {{disambig|the original game|the reboot|[[Unreal Tournament 4]]}} |cover = Unreal Tournament cover.jpg31 KB (4,025 words) - 19:45, 9 January 2024