Difference between revisions of "Zombie Panic! Source"
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− | {{Infobox game/row/developer|Monochrome | + | {{Infobox game/row/developer|Monochrome LLC}} |
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Revision as of 09:35, 5 November 2014
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Developers | |
---|---|
Monochrome LLC | |
Engines | |
Source | |
Release dates | |
Windows | December 28, 2007 |
Key points
- Requires the Source SDK from a non-free Source engine game.
- Runs on low end hardware.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam and the Source SDK from a non-free Source engine game (Counter-Strike: Source, Half-Life 2, Day of Defeat: Source, etc.)
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17500/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17500/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Launch parameters
- You can launch Zombie Panic! Source with launch parameters - these parameters dictating how certain aspects of the game behaves (outside of gameplay).
Instructions |
---|
- Launch parameters are typically prefixed with
-
(dash), however you can also set console commands by providing the console command with a+
(plus) prefix.
Useful launch parameters
Parameter | Description |
---|---|
-autoconfig |
Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed. |
-console |
Starts the game with the developer console enabled. |
-dxlevel xx |
Forces the game to launch in a specific DirectX version, where xx is: 80 (DirectX 8 (buggy, use 81 instead for high performance)), 81 (DirectX 8.1), 90 (DX9 with Shader Model 2), 95 (DX9 with Shader Model 3) and 98 (DX9 on DX10 hardware (SM 4)). Remove this argument after starting CS:S once or it will keep reseting your other settings. The overridden DirectX version will still be saved (mat_dxlevel).
|
-noborder -window |
Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss. If you experience stuttering, disable Windows Aero. |
-h height or -height height |
Forces the engine to start with resolution set to height .
|
-w width or -width width |
Forces the engine to start with resolution set to width .
|
Console Commands
- Games running on the source engine can utilize Source Engine Console Commands for various tasks.
- These commands can be saved into
<path-to-game>\autoexec.cfg
to be executed when the game launches.
Command | Notes |
---|---|
mat_dxlevel xx |
Same as -dxlevel (above) but doesn't adjust other settings such as resolution. |
net_graph 1 |
View in-game FPS, ping and more. A higher number (up to 4) shows more advanced information. This can result in a performance loss. |
cl_showfps 1 |
Shows FPS only. 1 is real-time, 2 is averaged over the past second. |
rate x |
Max bytes/sec the host can receive data. A too low value may result in the server starving the client for data it could otherwise have received. A too high value may result in the server overwhelming the client with too much data and packets being lost. For example, if you can download data at 1 megabit/s, x should be 125000. However do not set higher than the maximum value of 1048576 (just over 8 megabit/s). |
snd_async_fullyasync 1 |
May help you are experiencing freezes when some sounds that aren't cached are playing. Allows sounds to play when ready if loading it is too slow, instead of freezing the entire game until it is. |
bind "END" "hud_reloadscheme; snd_restart; record fix; stop" |
Works around most common bugs that can be encountered TF2 by pressing the END-key (or any other key of your choice) in-game. This will usually fix invisible players, displaced or invisible props, erroneously looping sounds at full volume, the HUD having the wrong team color or being otherwise broken, and more. |
cl_minmodels 1 |
Will disable server-skins and possibly fixes invisible players. |
fps_max 59.9 |
If you have vsync enabled and your mouse feels sluggish then enter this into the console on the menu to resolve the issue. This setting cannot be changed while connected to a server. It's a better idea to just disable vsync if you don't mind tearing. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Windows dedicated server available under Tools in the Steam client. | |
Self-hosting | ||
Direct IP |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | 1.7 GHz or better | 3.0 GHz Pentium 4 or better |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 8.1 compatible | DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/17500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (17500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.