Difference between revisions of "Undertale"
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TheFreeman (talk | contribs) |
Marioysikax (talk | contribs) (Screens, updated info, corrected plain false info.) |
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{{Infobox game | {{Infobox game | ||
+ | |title = UNDERTALE | ||
|cover = Undertale.png | |cover = Undertale.png | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer| | + | {{Infobox game/row/developer|tobyfox}} |
|publishers = | |publishers = | ||
|engines = | |engines = | ||
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'''Key points''' | '''Key points''' | ||
{{--}} Frame rate is capped at 30 FPS.<ref name="30fps">{{Refurl|url=http://steamcommunity.com/app/391540/discussions/0/523897653307700861/|title=Can this game run at 60 fps? :: Undertale General Discussions|date=December 3, 2015}}</ref> | {{--}} Frame rate is capped at 30 FPS.<ref name="30fps">{{Refurl|url=http://steamcommunity.com/app/391540/discussions/0/523897653307700861/|title=Can this game run at 60 fps? :: Undertale General Discussions|date=December 3, 2015}}</ref> | ||
+ | {{ii}} Menus layout and settings may vary according to real world time and game save. '''Article may contain minor spoilers.''' | ||
'''General information''' | '''General information''' | ||
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==Game data== | ==Game data== | ||
− | ===Configuration | + | ===Configuration files and save game data location=== |
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{{Game data| | {{Game data| | ||
{{Game data/row|Windows|{{p|localappdata}}\UNDERTALE\}} | {{Game data/row|Windows|{{p|localappdata}}\UNDERTALE\}} | ||
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|square enix notes = | |square enix notes = | ||
|steam cloud = true | |steam cloud = true | ||
− | |steam cloud notes = | + | |steam cloud notes = Not used for game save data, but to store specific player actions in the game. |
|uplay = | |uplay = | ||
|uplay notes = | |uplay notes = | ||
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==Video settings== | ==Video settings== | ||
− | |||
{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 640x480 only, fullscreen uses desktops resolution and upscales game with maintained aspect ratio using [[wikipedia:Image scaling#Scaling methods|nearest neighbour filtering]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = 640x480 only. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
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==Input settings== | ==Input settings== | ||
+ | {{Image|Undertale - General.png|General settings.}} | ||
+ | {{Image|Undertale - Input.png|Input settings.}} | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = false |
− | |key remap notes = | + | |key remap notes = Keys are told when starting the game. |
|acceleration option = n/a | |acceleration option = n/a | ||
− | |acceleration option notes = | + | |acceleration option notes = Mouse not used in game. |
|mouse sensitivity = n/a | |mouse sensitivity = n/a | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
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|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller.<ref>{{Refcheck|user=Marioysikax|date=January 3, 2016}}</ref> |
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Fullscreen toggling and quitting requires keyboard. |
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Movement can't be rebound. Both d-pad and left analog stick can be used for moving. |
− | |controller sensitivity = | + | |controller sensitivity = false |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Sensitivity setting means controllers sticks deadzone. Movement speed is always constant and done with 8-directional digital input.<br/>Sensitivity sensitivity does control how sensitivilely sensitivity bar goes, but is also controller with digital input. |
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |button prompts = | + | |button prompts = Generic |
− | |button prompts notes = | + | |button prompts notes = Menus only. |
|controller hotplug = true | |controller hotplug = true | ||
− | |controller hotplug notes = | + | |controller hotplug notes = DirectInput only. |
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
}} | }} | ||
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|separate volume = no | |separate volume = no | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = n/a |
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = All speech is text. |
|closed captions = true | |closed captions = true | ||
− | |closed captions notes = | + | |closed captions notes = |
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|64-bit executable = false | |64-bit executable = false | ||
|64-bit executable notes= | |64-bit executable notes= | ||
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}} | }} | ||
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|minVRAM = 128 MB | |minVRAM = 128 MB | ||
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|recCPU = 2 GHz | |recCPU = 2 GHz | ||
|recRAM = 3 GB | |recRAM = 3 GB |
Revision as of 21:51, 3 January 2016
Developers | |
---|---|
tobyfox | |
Engines | |
GameMaker | |
Release dates | |
Windows | September 15, 2015 |
macOS (OS X) | September 15, 2015 |
Key points
- Frame rate is capped at 30 FPS.[1]
- Menus layout and settings may vary according to real world time and game save. Article may contain minor spoilers.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | A demo is available here. | |||
Humble Store | ||||
Steam |
Game data
Configuration files and save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/391540/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Not used for game save data, but to store specific player actions in the game. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
- Common problems and contact information can be found at official troubleshooting page and stickied steam community forum post.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 128 MB of VRAM | 512 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 200 MB |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (391540) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Can this game run at 60 fps? :: Undertale General Discussions - last accessed on December 3, 2015