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Difference between revisions of "Star Trek: Elite Force II"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 06:22, 19 November 2017

Star Trek: Elite Force II
Star Trek: Elite Force II cover
Developers
Ritual Entertainment
Publishers
Activision
Engines
id Tech 3
Release dates
Windows June 20, 2003
macOS (OS X) November 2003
Star Trek: Elite Force II on Wikipedia

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
GameSpy online services have been shut down (see Network for solutions).
Star Trek: Elite Force
Subseries of Star Trek
Star Trek: Voyager - Elite Force 2000
Star Trek: Elite Force II 2003

General information

Developer's forum
Memory Alpha - A massive wiki for Star Trek

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Only rare 2nd hand copies available.
Windows
macOS (OS X)

Essential improvements

Patches

v1.1 Patch updates the game to the latest version.

Mods

HaZardModding Co-op Mod for Elite Force II allows multiplayer coop and adds additional features and options.

Game data

Configuration file(s) location

Configuration file uses the Windows user name.

Save game data location

Video settings

General settings.
General settings.

Template:Video settings

Like many id Tech 3 games, Elite Force 2's volume shadows cause unsightly glitching on self-shadowing character models.

Widescreen resolution

Running a game in widescreen resolution[citation needed]
  1. Start a game.
  2. Open the console by pressing ~.
  3. Type in: r_customwidth X, where X is width of your desired resolution (for example, for 1680x1050 resolution, replace X with 1680).
  4. Now, type in: r_customheight Y, where Y is height of your desired resolution (for example, for 1680x1050 resolution, replace Y with 1050).
  5. Type in: r_mode -1 to make the game use custom resolutions.
  6. Type in vid_restart to restart the renderer and apply new resolution settings.
  7. Finally, change FOV using command userFOV X. 100 seems to be a good value for 16:9 resolutions.

Notes

Running a game in a resolution not supported by your monitor will result in OpenGL error. To fix it - edit r_customwidth and r_customheight values in your config file. Refer to Game data to find where configuration file is located.
Running the game in widescreen mode will stretch some elements of HUD and menus.
Changing graphical options in-game will make a game run in 4:3 resolutions again. Repeat steps 5 and 6 to make a game run in widescreen mode, again.

Input settings

Template:Input settings

Mouse acceleration

Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option to enable Mouse Smoothing under "Game Options". Mouse Acceleration can be activated using console command cl_mouseAccel 1.

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
32 GameSpy services have been shut down;[1] see GameSpy for workarounds.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Available for Windows (included with the game - install v1.1 Patch to update) and Linux.
Direct IP

Issues fixed

Low framerate / stuttering

Rename EXE file[citation needed]
  1. Go to <path-to-game>.
  2. Rename EF2.exe to Quake3.exe.

Notes

Make sure to update your shortcuts.

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum
Operating system (OS) 98, 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III or AMD Athlon, 600MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 32 MB of VRAM
DirectX 9.0 compatible

References