Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- A major gamebreaking bug can happen during the Tribal stage rendering a save game corrupt under certain circumstances.[1] See Save game data location.
- Frame rate locked at 30
General information
- Official game site
- Official forums
- Sporepedia - The official database for all user creations in Spore
- SporeWiki - A huge wiki dedicated to all Spore games
- Steam Community Discussions
- Steam Users' Forums
Availability
Essential improvements
Skip intro videos
Installing mods
- Allows to easily mod the game.
- Contains a wide array of mods for archival purposes.
Demos
- It contains only the creature creator portion of the full game with all possible body parts and skins available to use.
- All creatures created in the utility can be carried over to the full game.
Game data
Configuration file(s) location
Save game data location
- A backup should be made before reaching the Tribal stage or the save game might otherwise completely corrupt because of a bug. Do not save the game while befriending any creatures in order to avoid this.
Video settings
Template:Video settings
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Issues fixed
Runtime Error R6025
Launch Error [2000] and [1004]
No Trees visible on planet from Creature Stage onwards
After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.
"BAD_DATA" Names
This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually.[2]
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP SP1, Vista |
Processor (CPU) |
2.0 GHz Intel Pentium IV or equivalent |
System memory (RAM) |
512 MB (XP) 768 MB (Vista) |
Hard disk drive (HDD) |
5 GB |
Video card (GPU) |
128 MB of VRAM Shader model 2.0 support |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.5.3 or higher |
Processor (CPU) |
Intel Core Duo Processor |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
5 GB |
Video card (GPU) |
ATI X1600 Nvidia 7300 GT Intel Integrated GMA X3100 128 MB of VRAM |
- Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850
- Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
- Supported Intel integrated graphics chipsets: Windows: GMA 950, GMA 3x00 series. Mac: GMA X3100
- The game does not support PowerPC based Macs or the GMA 950 class of integrated video cards
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References