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Difference between revisions of "Spore"

From PCGamingWiki, the wiki about fixing PC games
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|60 fps                    = hackable
 
|60 fps notes              = Locked at 30 FPS. See [http://davoonline.com/phpBB3/viewtopic.php?f=6&p=22668#p22666 this forum] how to.
 
|60 fps notes              = Locked at 30 FPS. See [http://davoonline.com/phpBB3/viewtopic.php?f=6&p=22668#p22666 this forum] how to.
 
|high frame rate            = hackable
 
|high frame rate            = hackable

Revision as of 23:12, 19 July 2015

Spore
Spore cover
Developers
Maxis
Publishers
Electronic Arts
Release dates
Windows September 7, 2008
macOS (OS X) September 7, 2008
Spore on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Spore
Spore 2008
Darkspore 2011

Key points

A major gamebreaking bug can be triggered during the Tribal stage, rendering a save game corrupt under certain circumstances.[1] See Save game data location.
Locked at 30 FPS. See High frame rate.

General information

Official forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Requires online activation
Uses SecuROM, a serial key can be used up to five times.
Use this tool in order to free an activation slot.
Icon overlay.png
Error: OS parameter cannot be empty
Origin
Origin
The full base game. Includes all the main gameplay features.
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Origin
Origin
Does not include the full game. Purchase Spore instead.
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Steam
Icon overlay.png
Contact the EA Support to activate any Spore keys on Origin.
Does not use the SecuROM DRM.
Icon overlay.png
Error: OS parameter cannot be empty

Spore Creature Creator

Only the Creature Creator has been included in this version of the game.
All creatures created in this utility can be carried over to the full game.
Spore Creature Creator and Spore should not be installed on the same machine at the same time. Existing save games may corrupt and other issues may arise.[citation needed]

Essential improvements

Skip intro videos

Instructions

Installing mods

Instructions

Spore Master

Allows the game's packages to be easily changed and modified.

450 mods archive

Contains a wide array of mods, which have been stored for archival purposes.

Game data

Configuration file(s) location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17390/pfx/[Note 1]

Save game data location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17390/pfx/[Note 1]
A backup should be made before reaching the Tribal stage. Avoid saving the game, or evolving, while befriending any creatures, or the main save game will corrupt.

Save game cloud syncing

System Native Notes
Origin
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Widescreen resolution

Instructions

Input settings

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Issues fixed

Runtime Error R6025

Instructions

Launch Error [2000] and [1004]

Instructions

No Trees visible on planet from Creature Stage onwards

After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.

"BAD_DATA" Names

This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually.[2]

Instructions
Instructions
Instructions
Instructions

System requirements

Windows
Minimum
Operating system (OS) XP SP1, Vista
Processor (CPU) 2.0 GHz Intel Pentium IV or equivalent
System memory (RAM) 512 MB (XP)
768 MB (Vista)
Hard disk drive (HDD) 5 GB
Video card (GPU) 128 MB of VRAM
Shader model 2.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.5.3 or higher
Processor (CPU) Intel Core Duo Processor
System memory (RAM) 1 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) ATI X1600
Nvidia 7300 GT
Intel Integrated GMA X3100
128 MB of VRAM
Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850
Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
Supported Intel integrated graphics chipsets: Windows: GMA 950, GMA 3x00 series. Mac: GMA X3100
The game does not support PowerPC based Macs or the GMA 950 class of integrated video cards

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References