Difference between revisions of "Sniper Elite: Nazi Zombie Army 2"
From PCGamingWiki, the wiki about fixing PC games
m (→Run the game at screen refresh rate: updated template usage) |
m (updated template usage) |
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|120 fps = true | |120 fps = true | ||
|120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 117: | Line 119: | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
Line 219: | Line 225: | ||
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
− | |recCPU = Intel Core i5 | + | |recCPU = Intel Core i5 |
+ | |recCPU2 = AMD FX series | ||
|recRAM = 6 GB | |recRAM = 6 GB | ||
|recGPU = Nvidia GeForce 400 series | |recGPU = Nvidia GeForce 400 series |
Revision as of 02:45, 19 December 2017
Developers | |
---|---|
Rebellion Developments | |
Engines | |
Asura | |
Release dates | |
Windows | October 31, 2013 |
Sniper Elite | |
---|---|
Sniper Elite | 2005 |
Sniper Elite V2 | 2012 |
Zombie Army (series) | |
Sniper Elite III | 2014 |
Sniper Elite 4 | 2017 |
Sniper Elite V2 Remastered | 2019 |
Sniper Elite VR | 2021 |
Sniper Elite 5 | 2022 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/247910/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/247910/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Co-op Co-op campaign. |
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set refresh rate manually[citation needed] |
---|
Use the |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | |
Processor (CPU) | Dual-core CPU with SSE3 (Intel Pentium D 3 GHz / AMD Athlon 64 X2 4200) | Intel Core i5 AMD FX series |
System memory (RAM) | 2 GB | 6 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce 8800 series ATI Radeon HD 3870 256 MB of VRAM DirectX 10 compatible | Nvidia GeForce 400 series ATI Radeon HD 7750 1 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/247910/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (247910) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.