Difference between revisions of "Risen 3: Titan Lords"

From PCGamingWiki, the wiki about fixing PC games
(Added reception & HLTB)
m (System requirements)
Line 497: Line 497:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Vista SP2, 7 SP1, 8
+
|minOS    = Vista SP2
 
|minCPU  = 2.4 GHz Dual Core
 
|minCPU  = 2.4 GHz Dual Core
 
|minRAM  = 2 GB
 
|minRAM  = 2 GB
 
|minHD    = 8 GB
 
|minHD    = 8 GB
|minGPU  = ATI Radeon HD 3850
+
|minGPU  = Nvidia GeForce 9600 GT
|minGPU2  = Nvidia GeForce 9600 GT
+
|minGPU2  = ATI Radeon HD 3850
 
|minVRAM  = 512 MB
 
|minVRAM  = 512 MB
 
|minDX    = 9.0c
 
|minDX    = 9.0c
 +
|minaudio = DirectX 9.0c compatible
  
|recOS    = 7 SP1 64-bit, 8 64-bit, 10 64-bit
+
|recOS    = 7 SP1, 8, 10
|recCPU  = AMD Phenom II x4 940 3.0 GHz
+
|recCPU  = Intel Core i5 2.5 GHz
|recCPU2  = Intel Core i5 2.5 GHz
+
|recCPU2  = AMD Phenom II X4 940 3.0 GHz
 
|recRAM  = 8 GB
 
|recRAM  = 8 GB
 
|recHD    =  
 
|recHD    =  
|recGPU  = ATI Radeon HD 5870
+
|recGPU  = Nvidia GeForce GTX 570
|recGPU2  = Nvidia GeForce GTX 570
+
|recGPU2  = ATI Radeon HD 5870
 
|recVRAM  = 1 GB
 
|recVRAM  = 1 GB
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 19:08, 4 August 2021

Risen 3: Titan Lords
Risen 3: Titan Lords cover
Developers
Piranha Bytes
Publishers
Deep Silver
Release dates
Windows August 12, 2014
Reception
Metacritic 65
OpenCritic 60
IGDB 51
Risen 3: Titan Lords on HowLongToBeat
Risen 3: Titan Lords on IGDB
Risen 3: Titan Lords on MobyGames
Risen 3: Titan Lords on Wikipedia
Risen
Risen 2009
Risen 2: Dark Waters 2012
Risen 3: Titan Lords 2014

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
ProtectDISC Software DRM disc check.[1][2]
The US release does not ship on discs, but rather with a Steam key.
Icon overlay.png
Windows
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Complete Edition also available.
Windows
Gamesplanet
Icon overlay.png
Complete Edition also available.
Windows
GOG.com
DRM-free
Complete Edition also available.
Windows
Humble Store
DRM-free
Complete Edition
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
See the Developer's site for region-specific distributors.

Version differences

The First Edition is marketed as DRM-free but the disc uses ProtectDISC Software copy protection.[1][2]
The Collector's Edition and Shadow Lord Edition include the First Edition along with various non-game bonuses.

DLC and expansion packs

Name Notes
Adventure Garb
Windows
Fog Island
Windows
Uprising of the Little Guys
Windows

Essential improvements

Skip intro videos

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\data\extern\videos\
  2. Delete or rename logo_ds.wmv and logo_pb.wmv.

Patches

  • Patch 1.2 updates the retail release to the latest version. The Steam version is already patched.
  • Risen 3: Titan Lords 64-Bit-Upgrade upgrades the retail version to the Enhanced Edition. The Steam version patches through Steam.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Risen3\Config\ConfigUser.xml
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/249230/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Risen3\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/249230/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Video settings.
Video settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
See the WSGF entry. HUD position is incorrect.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
Field of view (FOV)
Use the Cheat Engine table (32-bit game version only).
Windowed
Open ConfigUser.xml, set "Fullscreen" to "false" and save
Borderless fullscreen windowed
Use Borderless Gaming.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Capped to display refresh rate by default; see High frame rate.

High frame rate

Frame rate is capped at 60 FPS.
Change FPS caps[3]
  1. Go to <path-to-game>\data\ini\
  2. Open ConfigDefault.xml
  3. Change Averagefps to the frame rate cap you want.
  4. Change FPSLimitToRefreshRate="true" to FPSLimitToRefreshRate="false"
  5. Save your changes and close the file.

Input settings

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Listed as Camera Speed.[4]
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller must be manually enabled from the menu.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Listed as Camera Speed.[5]
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings

Audio settings.
Audio settings.
Language settings (GOG.com).
Language settings (GOG.com).

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

To use a custom combination of audio and text see Different audio and text languages.
Language UI Audio Sub Notes
English
French
German
Italian
Polish
Not available in the GOG.com version.[6]
Spanish
Russian
Official by Buka. Not available in the GOG.com version.
Also сrowdfunding voice-over by GameSVoiCE + text correction. Download link #1 or #2[6]

Issues fixed

Low frame rate

Edit FPS limit[7]
  1. Edit <path-to-game>\data\ini\ConfigDefault.xml
  2. Change FPSLimitToRefreshRate="true" to FPSLimitToRefreshRate="false"
  3. Change AverageFPS="30.00" to AverageFPS="60.00"

Game crashes on startup

Delete extra files[8]
  1. Go to <path-to-game>\data\packed
  2. Delete any files that are not .PAK format.

Audio problems

Increase maxchannels value[9]
  1. Edit <path-to-game>\data\ini\ConfigDefault.xml
  2. Change MaxChannels="128" to MaxChannels="256" or MaxChannels="512"
  3. Save your changes and close the file.

Microstuttering

Disable Hyper-threading[10]
  1. Go to your BIOS.
  2. Go to the CPU-related tab.
  3. Disable Hyper-threading from there.

VR support

3D modes Native Notes
vorpX
G3D
Officially supported game, see official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
64-bit added in an update.[11] For the retail version, use the 64-Bit-Upgrade.

Middleware

Middleware Notes
Physics PhysX

Different audio and text languages

Make necessary changes[12]
  1. Right-click the game in the Steam client and choose Properties.
  2. Go to the Language tab and choose the language you want for audio such as voices.
  3. Go to <path-to-game>\data\ini\
  4. Edit ConfigDefault.xml.
  5. Set SubtitleLanguage to the language you want for subtitles and interface.
  6. Save your changes and close the file.

Reduce Popup/Increase Object Draw-distance

Change values in ini[citation needed]
May slightly tax your system.
  1. Go to <path-to-game>\data\ini
  2. Make a backup copy of the file and then edit ConfigDefault.xml.
  3. Find and replace all instances of the values for NPC_Small, NPC_Medium and NPC_Large with higher values.
  4. Suggested values NPC_Small="6000.0",NPC_Medium="12000.0" and NPC_Large="18000.0.
  5. Find and replace all instances of the values for SpeedTree_Small, SpeedTree_Medium and SpeedTree_Large with higher values.
  6. Suggested values SpeedTree_Small="25000.0", SpeedTree_Medium="35000.0" and SpeedTree_Large="50000.0".
  7. Save your changes and close the file.

Hide system cursor when game is in focus

When running in Windowed mode the game displays both in-game cursor and system cursor. This may be annoying for some people. Below is the script to solve this issue.
Use AutoHotkey[citation needed]
1. Download and install AutoHotkey.
2. Start it, edit the script and use the one provided below:
; Script to hide cursor http://forums.steampowered.com/forums/showthread.php?t=1432431
; Modified by Nirklars and adjusted to work with Risen 2 by SuicideMachine
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

SystemCursor("Init")

SetTimer, CheckIdle, 250
return

CheckIdle:
if WinActive("ahk_class Engine") 
{
    SystemCursor("Off")
}
else
{
    SystemCursor("On")
}
return

#Persistent
OnExit, ShowCursor  ; Ensure the cursor is made visible when the script exits.
return

ShowCursor:
SystemCursor("On")
ExitApp

SystemCursor(OnOff=1)   ; INIT = "I","Init"; OFF = 0,"Off"; TOGGLE = -1,"T","Toggle"; ON = others
{
    static AndMask, XorMask, $, h_cursor
        ,c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13 ; system cursors
        , b1,b2,b3,b4,b5,b6,b7,b8,b9,b10,b11,b12,b13   ; blank cursors
        , h1,h2,h3,h4,h5,h6,h7,h8,h9,h10,h11,h12,h13   ; handles of default cursors
    if (OnOff = "Init" or OnOff = "I" or $ = "")       ; init when requested or at first call
    {
        $ = h                                          ; active default cursors
        VarSetCapacity( h_cursor,4444, 1 )
        VarSetCapacity( AndMask, 32*4, 0xFF )
        VarSetCapacity( XorMask, 32*4, 0 )
        system_cursors = 32512,32513,32514,32515,32516,32642,32643,32644,32645,32646,32648,32649,32650
        StringSplit c, system_cursors, `,
        Loop %c0%
        {
            h_cursor   := DllCall( "LoadCursor", "uint",0, "uint",c%A_Index% )
            h%A_Index% := DllCall( "CopyImage",  "uint",h_cursor, "uint",2, "int",0, "int",0, "uint",0 )
            b%A_Index% := DllCall("CreateCursor","uint",0, "int",0, "int",0
                , "int",32, "int",32, "uint",&AndMask, "uint",&XorMask )
        }
    }
    if (OnOff = 0 or OnOff = "Off" or $ = "h" and (OnOff < 0 or OnOff = "Toggle" or OnOff = "T"))
        $ = b  ; use blank cursors
    else
        $ = h  ; use the saved cursors

    Loop %c0%
    {
        h_cursor := DllCall( "CopyImage", "uint",%$%%A_Index%, "uint",2, "int",0, "int",0, "uint",0 )
        DllCall( "SetSystemCursor", "uint",h_cursor, "uint",c%A_Index% )
    }
}
3. Reload the script in AHK.

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista SP2
Processor (CPU) 2.4 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 9600 GT
ATI Radeon HD 3850
512 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX 9.0c compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/249230/ in addition to or instead of this directory. The app ID (249230) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References