Difference between revisions of "RAGE"
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==Essential improvements== | ==Essential improvements== | ||
− | === Enable developer console === | + | ===Enable developer console=== |
{{Fixbox|1= | {{Fixbox|1= | ||
{{fixbox/fix|Enable console in shortcut}} | {{fixbox/fix|Enable console in shortcut}} | ||
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}} | }} | ||
− | === Disable company logos === | + | ===Disable company logos=== |
{{Fixbox|1= | {{Fixbox|1= | ||
{{fixbox/fix|Disable intro movies}} | {{fixbox/fix|Disable intro movies}} | ||
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}} | }} | ||
− | === CUDA Transcode Improved Performance <ref>[http://www.shacknews.com/chatty?id=26824104#item_26824104 Nvidia developer relations employee's opinion @Shacknews.com]</ref> === | + | ===CUDA Transcode Improved Performance <ref>[http://www.shacknews.com/chatty?id=26824104#item_26824104 Nvidia developer relations employee's opinion @Shacknews.com]</ref>=== |
Rage uses very highly compressed texture data as part of its MegaTexture technology engine. Users with a fast Nvidia video card can benefit from CUDA transcoding which will offload the decompressing task to the video card rather than the CPU. Users with 4 or more processor cores instead can benefit from extra CPU transcoding by disabling this feature and thus giving all available video card time to rendering the game. | Rage uses very highly compressed texture data as part of its MegaTexture technology engine. Users with a fast Nvidia video card can benefit from CUDA transcoding which will offload the decompressing task to the video card rather than the CPU. Users with 4 or more processor cores instead can benefit from extra CPU transcoding by disabling this feature and thus giving all available video card time to rendering the game. | ||
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|vsync = true | |vsync = true | ||
|vsync notes = The in-game vsync option may cause stuttering on some systems. Use vsync forced from your video driver control panel if this occurs. | |vsync notes = The in-game vsync option may cause stuttering on some systems. Use vsync forced from your video driver control panel if this occurs. | ||
− | | | + | |high frame rate = false |
− | | | + | |high frame rate notes = Frame rate is capped at 60 FPS.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | === [[Field of view (FOV)]] === | + | ===[[Field of view (FOV)]]=== |
{{ii}} Single player and multiplayer FOV settings must be set separately. | {{ii}} Single player and multiplayer FOV settings must be set separately. | ||
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}} | }} | ||
− | === [[Borderless fullscreen windowed]] === | + | ===[[Borderless fullscreen windowed]]=== |
{{--}} PCGamingWiki AutoHotKey Script does not work. RAGE will resize so that the title bar of the window becomes visible. | {{--}} PCGamingWiki AutoHotKey Script does not work. RAGE will resize so that the title bar of the window becomes visible. | ||
{{++}} RAGE's fullscreen mode is extremely Alt+Tab friendly, and can be done virtually seamlessly. | {{++}} RAGE's fullscreen mode is extremely Alt+Tab friendly, and can be done virtually seamlessly. | ||
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* If the game freezes for about 1 two 2 seconds in regularly intervalls, add "+jobs_numThreads 0" to the launch options{{cn}} | * If the game freezes for about 1 two 2 seconds in regularly intervalls, add "+jobs_numThreads 0" to the launch options{{cn}} | ||
− | == System requirements == | + | ==System requirements== |
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows |
Revision as of 09:11, 29 January 2014
Developers | |
---|---|
id Software | |
Publishers | |
Bethesda Softworks | |
Japan | Square Enix |
Engines | |
id Tech 5 | |
Release dates | |
Windows | October 4, 2011 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Achievements are disabled in the 64-bit version
- Texture streaming is an issue even on new systems (mostly with AMD graphics cards.)
- Rage runs from RAM Disk without problems.
General information
Availability
- All versions require Steam.
Essential improvements
Enable developer console
Instructions |
---|
Disable company logos
Instructions |
---|
CUDA Transcode Improved Performance [1]
Rage uses very highly compressed texture data as part of its MegaTexture technology engine. Users with a fast Nvidia video card can benefit from CUDA transcoding which will offload the decompressing task to the video card rather than the CPU. Users with 4 or more processor cores instead can benefit from extra CPU transcoding by disabling this feature and thus giving all available video card time to rendering the game.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/9200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/9200/pfx/[Note 1] |
- Saves for the 64-bit executable are stored in
<path-to-game>\SAVES\base\savegame
- Save game folder can be changed via
+fs_savepath
launch option - The texture cache (
fs_cachepath
) is stored in%LOCALAPPDATA%\id Software\Rage
Switch 32 and 64 bit savegames
Instructions |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Configuration file only [2] |
Video settings
Field of view (FOV)
- Single player and multiplayer FOV settings must be set separately.
Instructions |
---|
Instructions |
---|
Borderless fullscreen windowed
- PCGamingWiki AutoHotKey Script does not work. RAGE will resize so that the title bar of the window becomes visible.
- RAGE's fullscreen mode is extremely Alt+Tab friendly, and can be done virtually seamlessly.
Adding Rage.exe
to the GameCompanion will run the game in borderless fullscreen windowed mode. Due to the window styling, it appears that the window will be slightly too small for the native resolution, revealing a small window border on one side.
Input settings
Audio settings
Issues unresolved
Regular crashes with ATi/AMD mobile graphics
- Running RAGE on some systems will cause regular crashes, and this issue remains unfixed.[3]
- Using third-party drivers does not fix the issue.[4]
Issues fixed
64 bit version takes forever to load
Instructions |
---|
Corrupted, black, jagged or dotted textures
Disable any sort of override or enhancing function (like anisotropic filter, antialiasing or Catalyst A.I.) from any utility which could control the graphics card.
These include but are not limited to program such as the Catalyst Control Center, the Nvidia Control panel, RadeonPro, Ati Tray tools, RivaTuner.
Stutter, textures pop-in, freezes
Instructions |
---|
Instructions |
---|
Minifreezes
- If the game freezes for about 1 two 2 seconds in regularly intervalls, add "+jobs_numThreads 0" to the launch options[citation needed]
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista, 7 | XP SP3, Vista, 7 |
Processor (CPU) | Intel Core 2 Duo or equivalent AMD | Intel Core 2 Quad or equivalent AMD |
System memory (RAM) | ||
Hard disk drive (HDD) | 25 GB | 25 GB |
Video card (GPU) | GeForce 8800 Radeon HD 4200 | GeForce 9800 GTX Radeon HD 5550 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/9200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (9200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.