No Man's Sky
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Hello Games | |
Release dates | |
Windows | August 12, 2016[1] |
Key points
- Active modding community. See Mods.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Binaries\SETTINGS\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\HelloGames\NMS\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Instructions[2] |
---|
<Property name="FoVOnFoot" value="X.000000" /> <Property name="FoVInShip" value="X.000000" /> |
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
Italian | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 32 | Co-op |
Issues unresolved
Screen Tearing
- Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.[citation needed]
- Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's Global Settings solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Vulkan | 1.0 | Replaced OpenGL 4.5 as part of the Beyond Update.[3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Mods
- Many mods can be found at Video Game Mods, Zettamod's No Man's Sky and Nexus Mods.
- Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).
System requirements
Windows[5] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i3 | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 480 AMD Radeon HD 7870 OpenGL 4.5 compatible |
- Requires a 64-bit operating system.
- Requires a processor supporting SSE 2.[6]
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/275850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (275850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can"
- ↑ Verified by User:Hawaii Beach on 2016-08-13
- ↑ Beyond Update - No Man's Sky - last accessed on 2019-08-14
- ↑ Havok Press Release - HAVOK CONGRATULATES ALL OF THE AWARD-NOMINATED DEVELOPERS AT E3 2015; MANY TOP TITLES UTILIZING HAVOK TECH, CONGRATULATIONS TO FALLOUT 4, UNCHARTED 4: A THIEF’S END, STAR WARS BATTLEFRONT AND MANY OTHERS - last accessed on 2016-07-28
- ↑ No Man's Sky on GOG.com
- ↑ Steam Community Discussion - Patch Notes - last accessed on 2016-08-20
- "The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support."
- "The game code no longer relies on anything above SSE 2,