Difference between revisions of "Mirage: Arcane Warfare"
From PCGamingWiki, the wiki about fixing PC games
m (→Input settings: updated template usage) |
(→Input settings: updated controller types) |
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Line 113: | Line 113: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |button prompts | + | |xinput controllers = true |
− | |button prompts notes | + | |xinput controllers notes = |
+ | |xbox prompts = false | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = false | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 123: | Line 143: | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
− | |||
− | |||
}} | }} | ||
Revision as of 04:26, 15 April 2018
Developers | |
---|---|
Torn Banner Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 23, 2017 |
Chivalry | |
---|---|
Age of Chivalry | 2007 |
Chivalry: Medieval Warfare | 2012 |
Mirage: Arcane Warfare | 2017 |
Chivalry 2 | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TBL\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/368420/pfx/[Note 1] |
- All save data is stored on cloud.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- 64-bit OS is required
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i3-4370 | Intel Core i7-3770 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 670 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 480 |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/368420/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (368420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.