Difference between revisions of "Glossary:Finite spend"
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{{Glossary | {{Glossary | ||
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|name = Finite spend | |name = Finite spend | ||
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|article = Finite spend | |article = Finite spend | ||
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|category = Finite spend | |category = Finite spend | ||
|glossary = Finite spend | |glossary = Finite spend | ||
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|cargo = | |cargo = | ||
|taxonomy = Microtransactions | |taxonomy = Microtransactions | ||
+ | |definition = Finite spend games have a limit to the number of microtransactions that can be purchased. For example, a game could have x5 unlock microtransactions, and after those have been purchased no more can be purchased by the player. If the game has other microtransactions which qualify for [[Infinite spend]] then that will overwrite the finite cap category. | ||
+ | |examples = | ||
+ | *In [[The Sinking City]] the player can purchase the boost microtransaction [https://www.epicgames.com/store/en-US/product/the-sinking-city/home#dlc Extra Skill Point], but after it is purchased no more can be purchased, meaning there is a finite cap on the number of microtransactions. | ||
|notes = [https://microtransaction.zone/Home/Tags#changingthegame Changing The Game (Gameplay-Altering DLC)] | |notes = [https://microtransaction.zone/Home/Tags#changingthegame Changing The Game (Gameplay-Altering DLC)] | ||
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}}<noinclude>[[Category:Glossary]]</noinclude> | }}<noinclude>[[Category:Glossary]]</noinclude> |
Revision as of 08:57, 25 April 2020
Definition | |
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Finite spend games have a limit to the number of microtransactions that can be purchased. For example, a game could have x5 unlock microtransactions, and after those have been purchased no more can be purchased by the player. If the game has other microtransactions which qualify for Infinite spend then that will overwrite the finite cap category. | |
Examples | |
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Notes | |
Changing The Game (Gameplay-Altering DLC) |
Boost |