Difference between revisions of "Earth Defense Force: Iron Rain"
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= 16:9 resolutions up to "1920x1080" work out of the box. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Custom Resolution|Custom Resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Custom Resolution|Custom Resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Custom Resolution|Custom Resolution]]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of View|Field of View]]. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = "FXAA", "TAA", and "Disabled" |
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = By default, capped at 60FPS. See [[#Custom FPS Target|Custom FPS Target]] to change the framerate cap. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Command Console=== | ||
+ | {{Fixbox|description=Enable Command Console|fix= | ||
+ | # Follow the guide to set up [[Engine:Unreal_Engine_4#Re-enable_developer_console|Download and set up IGCSInjector]] | ||
+ | # Make sure that IGCSInjector and it's files are copied to "{{p|game}}\EDFIR\Binaries\Win64\" | ||
+ | # Open "IGCSInjector.ini", and change "Process=" to "Process=EDFIR-Win64-Shipping.exe" | ||
+ | # After the game launches, open "IGCSInjector.exe" to enable the command console. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The reason using the command console injector is required is because the game automatically overwrites INI files, and changes console variables that handle graphics/resolution settings on startup, when changing in-game settings, and when entering gameplay from the main menu. They also need to be re-entered every time the game is launched. | ||
+ | }} | ||
+ | |||
+ | ===Render Percentage=== | ||
+ | {{Fixbox|description=Change Render Percentage|fix= | ||
+ | # See [[#Command Console|Command Console]] to enable the Command Console. | ||
+ | # Press the "Tilde" key to open the command console | ||
+ | # Enter "r.ScreenPercentage 100", replacing "100" with your desired screen percentage | ||
+ | '''Notes''' | ||
+ | {{ii}} The reason this is recommended is because the game defaults to an "r.ScreenPercentage" value around the 60-75% range, which makes the game not display at the chosen screen resolution. You can go lower to upscale from a lower resolution while keeping the in-game UI at the chosen screen resolution, or you can go higher to downsample from a higher resolution, which serves as a form of [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
+ | }} | ||
+ | |||
+ | ===Custom Resolution=== | ||
+ | {{Fixbox|description=Change In-Game Resolution|fix= | ||
+ | # See [[#Command Console|Command Console]] to enable the Command Console. | ||
+ | # Press the "Tilde" key to open the command console. | ||
+ | # Enter "r.SetRes 1920x1080", replacing "1920x1080" with your desired screen resolution | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The game by default uses {{Term|Vert-}} FOV Scaling, which requires adjusting the FOV when using a wider/narrower horizontal aspect ratio. See [[#Field of View|Field of View]]. | ||
+ | }} | ||
+ | |||
+ | ===Field of View=== | ||
+ | {{Fixbox|description=Change Field of View|fix= | ||
+ | # See [[#Command Console|Command Console]] to enable the Command Console. | ||
+ | # Press the "Tilde" key to open the command console | ||
+ | # Enter "fov xx", replacing "xx" with your desired FOV. | ||
+ | }} | ||
+ | |||
+ | ===Custom FPS Target=== | ||
+ | {{Fixbox|description=Change (or unlock) framerate cap|fix= | ||
+ | # See [[#Command Console|Command Console]] to enable the Command Console. | ||
+ | # Press the "Tilde" key to open the command console | ||
+ | # Enter "t.MaxFPS xx", replacing "xx" with your desired framerate cap. | ||
+ | '''Notes''' | ||
+ | {{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired. | ||
}} | }} | ||
Revision as of 22:02, 15 October 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Yuke's | |
Publishers | |
D3 Publisher | |
Release dates | |
Windows | October 15, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Command Console
Enable Command Console |
---|
Notes
|
Render Percentage
Change Render Percentage |
---|
Notes
|
Custom Resolution
Change In-Game Resolution |
---|
Notes
|
Field of View
Change Field of View |
---|
|
Custom FPS Target
Change (or unlock) framerate cap |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Co-op |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-8100 | Intel Core i7-4770 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 24 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 280 3 GB of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Controller | XInput controller |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1039890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1039890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.