Difference between revisions of "Doom (1993)"
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'''Key points''' | '''Key points''' | ||
{{++}} Runs on very low end hardware | {{++}} Runs on very low end hardware | ||
− | {{++}} | + | {{++}} The Doom engine was made open source in 1997, making the game very mod-friendly. |
'''General information''' | '''General information''' | ||
− | {{mm}} [http:// | + | {{mm}} [http://doom.wikia.com/wiki/Entryway Doomwiki] |
{{mm}} [http://steamcommunity.com/app/2280/discussions/ Steam Community Discussions] | {{mm}} [http://steamcommunity.com/app/2280/discussions/ Steam Community Discussions] | ||
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{{Availability Table/row| [http://store.steampowered.com/app/2280/ Steam] | {{ID|Steam}} | Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed).}} | {{Availability Table/row| [http://store.steampowered.com/app/2280/ Steam] | {{ID|Steam}} | Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed).}} | ||
}} | }} | ||
+ | |||
+ | == Versions == | ||
+ | === Engines === | ||
+ | Since the release of the source code, several modified engines have emerged. | ||
+ | |||
+ | * [http://zdoom.org/News ZDoom] | ||
+ | * [http://www.zandronum.com/ Zandronum] | ||
+ | * [http://www.osnanet.de/c.oelckers/gzdoom/ GZDoom] | ||
+ | * [http://odamex.net/ Odamex] | ||
+ | * [http://prboom.sourceforge.net/ PrBoom] | ||
+ | * [http://www.chocolate-doom.org/wiki/index.php/Main_Page Chocolate Doom] | ||
+ | |||
+ | You can view a more exhaustive list on [https://en.wikipedia.org/wiki/Doom_source_port Wikipedia] or a set of comparison tables on [http://doom.wikia.com/wiki/Comparison_of_Doom_source_ports Doomwiki]. The history of various source ports is examined on [http://www.doomworld.com/10years/ports/ Doomworld]. | ||
+ | |||
+ | === Content === | ||
+ | A freely redistributable replacement of DOOM-like assets is available at [http://www.nongnu.org/freedoom/ Freedoom], forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk. | ||
== Game data == | == Game data == | ||
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|uplay = | |uplay = | ||
|uplay_notes = | |uplay_notes = | ||
− | |gamesave_manager = | + | |gamesave_manager =true |
− | |gamesave_manager_notes = | + | |gamesave_manager_notes =Only for the Steam version |
|gamestow = | |gamestow = | ||
|gamestow_notes = | |gamestow_notes = | ||
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|controller_support_notes = | |controller_support_notes = | ||
}} | }} | ||
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== System requirements == | == System requirements == |
Revision as of 20:33, 14 April 2013
Template:Infobox Doom (series)
Key points
- Runs on very low end hardware
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
Availability
Versions
Engines
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on Doomwiki. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Cloud Syncing
Template:Save Game Cloud Syncing
Video settings
Field of View Fix
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor Support
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Input settings
System requirements