Dino Crisis
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Developers | |
---|---|
Capcom | |
Release dates | |
Windows | September 15, 2000 |
Taxonomy | |
Series | Dino Crisis |
Dino Crisis | |
---|---|
Dino Crisis | 2000 |
Dino Crisis 2 | 2002 |
Key points
- Frame rate is capped at 30 FPS.[1] See Dino Crisis Classic REbirth.
- Limited only to a resolution of 640x480, either windowed or full screen. See Dino Crisis Classic REbirth.
- Distorted textures and wobbling polygons due to integer-based upscaling. See Dino Crisis Classic REbirth.
- Visible border artifacts on filtered textures with transparencies.
Availability
Essential improvements
Patches
- An official Windows XP Patch by SourceNext is available here.
Dino Crisis Classic REbirth
- Replaces DirectDraw with DirectX9, fixes issues with higher resolutions (texture warping, polygon wobbling, aggressive bilinear filtering), adds adaptative screen ratio modes (widescreen and ultra-widescreen), and adds borderless windowed mode.
- Replaces DInput 5.00 with XInput, DInput 8.00, and RawInput.
- Changes framerate to stable 30/60 fps.
- Fixes audio issues.
- Replaces DirectShow video playback with FFmpeg.
- Removes the need for executing the game from its launcher (comes with a custom embedded launcher) and doesn't require the CD-rom to be inserted at all times.
- Translates the Japanese version into English.
- Makes the game portable.
- Allows to use HD texture mods for 3D enviroments.
- Requires Japanese SourceNext release.
Peixoto's patch
- An alternative patch to Gemini's Classic REbirth, which fixes several compatibility issues for modern systems.
HQ BGM and voices
- Adaptation BGM and voices from Dreamcast to PC.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\CAPCOM\DINOCRISIS HKEY_CLASSES_ROOT\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\CAPCOM\DINOCRISIS |
- Dino Crisis Classic REbirth makes the game portable.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Fullscreen border on Windows 8 and later
Use Dino Crisis Classic REbirth for borderless mode[2] |
---|
Use Peixoto's patch[citation needed] |
---|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | 95, 98 |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium III or better |
System memory (RAM) | 32 MB | 64 MB or more |
Hard disk drive (HDD) | 1 MB (with CD) | 600 MB or more |
Video card (GPU) | DirectDraw 6.1 compatible 640x480 High Color (16 bit) 4 MB of VRAM | Direct3D 6.1 compatible 640x480 High Color (16 bit) 16 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016
- ↑ Verified by User:Keith on 2020-04-25