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DiRT 3

From PCGamingWiki, the wiki about fixing PC games
Revision as of 02:10, 13 May 2013 by Garrbot (talk | contribs) (updated borderless fullscreen windowed usage)

Template:Infobox

Colin McRae Rally 1998
Colin McRae Rally 2.0 2000
Colin McRae Rally 3 2003
Colin McRae Rally 04 2004
Colin McRae Rally 2005 2004
Colin McRae: DiRT 2007
Colin McRae: DiRT 2 2009
DiRT 3 2011
DiRT Showdown 2012
Colin McRae Rally (2014) 2014
DiRT Rally 2015
DiRT 4 2017
DiRT Rally 2.0 2019
DIRT 5 2020

General information

The game features full keyboard support but an Xbox 360 Controller is recommended.

Availability

Template:Availability Table

All versions require Games for Windows Live.

Improvements

Utilities

A program named Dirt3FovChange allows the modification of the field of view of DiRT 3's in-game cameras.[1] It serves as a frontend for another program called binXml whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.[2] Dirt3FovChange was originally posted as an archive containing binXml here. It has also been made available on the PCGW forums. See the field of view section below for instructions.

Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games[3]. This can be further substantiated by the fact that binXml was originally designed to handle GRID's own encrypted xml files.

Game data

Template:Game Location Table

Some other non user-specific configuration files are stored with the game data. See the Field of view (FOV) section for more information.

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video Settings

Field of view (FOV)

Introduction

The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named cameras.xml. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: \Steam\steamapps\common\DiRT 3\cars\models.

These files can be batch edited using Dirt3FovChange[1], although DLC cars may prove problematic as their data is reportedly stored in a different location. Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state.

Notes about this fix:

This method is reliable and stable: modifications can be made on-the-fly, while in a race.

How-to

Dirt3FovChange user interface.
Instructions

Result

Input settings

Template:Input Settings

System requirements

The game is optimised for AMD/ATI graphics cards.

Template:System Requirements


References