Difference between revisions of "Dead Man's Hand"
From PCGamingWiki, the wiki about fixing PC games
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|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Maximum selectable refresh rate is 85 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor. | ||
+ | |||
+ | {{Fixbox|description=Set fullscreen refresh rate|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to <code>{{p|game}}\system</code>. | ||
+ | # Open <code>Unreal2.ini</code>. | ||
+ | # Find this line: <code>DesiredRefreshRate=60</code>. | ||
+ | # Change the value to set your monitors refresh rate. For example 120 or 144. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Modifying any video options will undo the custom refresh rate. | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Revision as of 15:51, 26 March 2021
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Atari | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 16, 2004 |
Reception | |
Metacritic | 63 |
Warnings
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\SaveDMH\[Note 1] |
Video settings
Widescreen resolution
Edit INI files |
---|
[WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 |
Anisotropic filtering (AF)
Edit ini file[citation needed] |
---|
|
Vertical sync (Vsync)
Edit ini file[citation needed] |
---|
|
Input settings
Mouse acceleration
Edit User.ini[citation needed] |
---|
[Engine.PlayerInput] bInvertMouse=False MouseSmoothingMode=0 MouseSmoothingStrength=0.000000 MouseSensitivity=1.00000 MouseSamplingTime=0.001 MouseAccelThreshold=0.000000 DoubleClickTime=0.200000
|
Mouse sensitivity
Edit User.ini[citation needed] |
---|
[Engine.Input] MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 [Engine.PlayerInput] MouseSensitivity=1.00000
|
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | GameSpy services have been shut down;[1] see GameSpy for workarounds. |
Issues fixed
Run the game at screen refresh rate
- Maximum selectable refresh rate is 85 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 3 - 800 MHz AMD Athlon - 800 MHz |
|
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1.2 GB | |
Video card (GPU) | Nvidia GeForce 2 32 MB of VRAM DirectX 9.0 compatible |
|
Sound (audio device) | DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).