Difference between revisions of "Danganronpa: Trigger Happy Havoc"
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Marioysikax (talk | contribs) (Didn't even notice the OS X version availability :o) |
m (Typo + Mac has 64-bit exe, just like all SW based games) |
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'''Keypoints''' | '''Keypoints''' | ||
− | {{++}} PC version | + | {{++}} PC version runs at 60 FPS as opposed to the original game's 30 FPS cap<ref>[https://twitter.com/AbstractionGame/status/696695813372846081 Abstraction Games on Twitter: "Why yes, of course our adaptation runs at 60 FPS!]</ref> |
'''General information''' | '''General information''' | ||
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==Input settings== | ==Input settings== | ||
− | {{Image|Danganronpa Trigger Happy Havoc - Launcher.png|Launcher. Gamepad/Keyboard selection only changes the in game prompts and hints to either 360 buttons or | + | {{Image|Danganronpa Trigger Happy Havoc - Launcher.png|Launcher. Gamepad/Keyboard selection only changes the in game prompts and hints to either 360 buttons or keyboard keys, any method will work in game regardless of the setting.}} |
{{Input settings | {{Input settings | ||
|key remap = false | |key remap = false | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = true |
− | |64-bit executable notes= | + | |64-bit executable notes= OS X only. |
}} | }} | ||
Revision as of 23:26, 18 February 2016
Template:Infobox game/row/winporterTemplate:Infobox game/row/osxporter
Developers | |
---|---|
Spike Chunsoft | |
Publishers | |
Spike Chunsoft | |
Engines | |
SilverWare | |
Release dates | |
Windows | February 18, 2016 |
macOS (OS X) | February 18, 2016 |
Keypoints
- PC version runs at 60 FPS as opposed to the original game's 30 FPS cap[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration file and save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/413410/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Launcher. Gamepad/Keyboard selection only changes the in game prompts and hints to either 360 buttons or keyboard keys, any method will work in game regardless of the setting.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Default for Windows version, recommended. |
OpenGL | 3.2 | Chooseable from launcher. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Studio | |
Input | SDL2 |
System requirements
- The game launches on XP SP3 and Vista too, but these systems are not officially supported.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core i5-3470 |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | 6 GB |
Video card (GPU) | 1 GB of VRAM OpenGL 3.2 compatible DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core i5-3470 |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 5 GB | 6 GB |
Video card (GPU) | 1 GB of VRAM OpenGL 3.2 compatible |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/413410/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (413410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.