Difference between revisions of "Cloudbuilt"
From PCGamingWiki, the wiki about fixing PC games
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = See [[#High frame rate|High frame rate]]. | + | |120 fps notes = See [[#High frame rate|High frame rate]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|minOS = 7 | |minOS = 7 | ||
− | |minCPU = | + | |minCPU = 2 GHz Intel Dual Core processor |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 3 GB | |minHD = 3 GB | ||
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|minaudio = Any compatible soundcard | |minaudio = Any compatible soundcard | ||
− | |recCPU = Intel Core i5 (or better) | + | |recCPU = Intel Core i5 (or better) |
|recRAM = 4 GB | |recRAM = 4 GB | ||
− | |recGPU = Nvidia | + | |recGPU = Nvidia GeForce 560 Ti (or ATI equivalent) |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 07:33, 27 July 2017
Developers | |
---|---|
Coilworks | |
Publishers | |
Rising Star Games | |
Release dates | |
Windows | March 20, 2014 |
Cloudbuilt | |
---|---|
Cloudbuilt | 2014 |
Super Cloudbuilt | 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Through the Fog | Included with the game automatically. | |
Defiance |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/262390/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/262390/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
High frame rate
- FPS lock from 20 to 300 FPS which can also be completely disabled.
- Exclusive fullscreen forces OS to change refresh rate to 60 Hz and doesn't change it back.
- Use borderless windowed mode to avoid changes. Remember to change refresh rate from OS back to monitors native after games initial launch.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
OpenGL | 3.2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | BASS audio library | |
Input | SDL2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | 2 GHz Intel Dual Core processor | Intel Core i5 (or better) |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 512 MB of VRAM OpenGL 3.2 compatible | Nvidia GeForce 560 Ti (or ATI equivalent) |
Sound (audio device) | Any compatible soundcard |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/262390/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (262390) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.