Difference between revisions of "Clive Barker's Undying"
From PCGamingWiki, the wiki about fixing PC games
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|vorpx = hackable | |vorpx = hackable | ||
|vorpx modes = 2D | |vorpx modes = 2D | ||
− | |vorpx notes = Playing in 2D requires | + | |vorpx notes = Playing in 2D requires dgVoodoo2 (Glide) with vorpx dgVoodoo2 base profile.<b>Note:</b> There are a few experimental 3D profiles, see: [https://www.vorpx.com/forums/topic/news-on-dgvoodoo-2/page/2/#post-179913 here], or [https://www.vorpx.com/forums/topic/news-on-dgvoodoo-2/page/2/#post-186275 here] |
|htc vive = | |htc vive = | ||
|htc vive notes = | |htc vive notes = | ||
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==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
− | {{ii}} An in depth comparison of the Glide and Direct3D renderers can be found [https://www.gog.com/forum/clive_barkers_undying/glide_wrapper_just_why/post41 on the GOG forums]. Of note is that Direct3D takes advantage of 32- | + | {{ii}} An in depth comparison of the Glide and Direct3D renderers can be found [https://www.gog.com/forum/clive_barkers_undying/glide_wrapper_just_why/post41 on the GOG forums]. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows. |
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 |
Revision as of 00:51, 27 August 2019
Developers | |
---|---|
EA Los Angeles | |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Publishers | |
Electronic Arts | |
Mac OS | Aspyr Media |
OS X | Aspyr Media |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 21, 2001 |
Mac OS (Classic) | June 12, 2002 |
macOS (OS X) | June 12, 2002 |
Clive Barker | |
---|---|
Clive Barker's Undying | 2001 |
Clive Barker's Jericho | 2007 |
General information
Availability
Essential improvements
Patches
- Texture Patch fixes issues with some textures (already present in the GOG.com version).
Texture Updater
- Texture Updater updates original textures with detail textures to improve image quality.
Skip intro videos
Delete/rename video file[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 2] |
macOS (OS X) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 2] |
macOS (OS X) |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video settings
Widescreen resolution
Use Undying Widescreen Fix[citation needed] |
---|
Notes
|
Field of view (FOV)
- The default FOV is 90° when outputting a 4:3 image.
Set custom FOV[citation needed] |
---|
|
Borderless fullscreen windowed
Force borderless fullscreen (nGlide)[citation needed] |
---|
|
Vertical sync (Vsync)
Enable Vsync[citation needed] |
---|
|
Input settings
Audio settings
- May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Only on French retail copy. French patch for GOG.com version here. | |||
Russian | Only on Russian retail copy. |
Issues unresolved
Mouse acceleration forced on
- The game may cause Windows to enable the mouse 'Enhance pointer precision' feature which adds mouse acceleration.
Issues fixed
"3d hardware initialization failed" error
Use dgVoodoo[3] |
---|
|
Windows 8 low frame rate in fullscreen
Use dgVoodoo[3] |
---|
See "3d hardware initialization failed" error to fix. |
Gamma doesn't work on Windows 8 and later
Use dgVoodoo[3] |
---|
See "3d hardware initialization failed" error to fix. |
No mouse access with ReShade
Rename ReShade files[4] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | 2D Playing in 2D requires dgVoodoo2 (Glide) with vorpx dgVoodoo2 base profile.Note: There are a few experimental 3D profiles, see: here, or here |
Other information
API
- An in depth comparison of the Glide and Direct3D renderers can be found on the GOG forums. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows.
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Glide | 2 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98, ME, XP |
Processor (CPU) | Intel Pentium II 400 MHz | Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 90 MB | 610 MB |
Video card (GPU) | 16 MB of VRAM DirectX 9.0c compatible | 32 MB of VRAM |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.6 | 9.x, 10.1 |
Processor (CPU) | PowerPC G3 400 MHz | PowerPC G3/G4 500 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | ATI Rage 128 16 MB of VRAM | Nvidia GeForce2 MX ATI Radeon 7500 32 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ 3.0 3.1 3.2 Verified by User:Keith on 2017-09-07
- ↑ https://reshade.me/forum/troubleshooting/4004-max-payne-1-cursor-stuck-in-middle#27962