Difference between revisions of "Clive Barker's Undying"
From PCGamingWiki, the wiki about fixing PC games
Line 72: | Line 72: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = Set via console. See [[#Field of View (FOV)|Field of View (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = Toggle with {{key|Alt|Enter}}. For changing resolution in windowed mode see [[#Widescreen resolution|Widescreen resolution]]. | |windowed notes = Toggle with {{key|Alt|Enter}}. For changing resolution in windowed mode see [[#Widescreen resolution|Widescreen resolution]]. | ||
Line 86: | Line 86: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Capped at 62 FPS when using 3DFX Glide. Must use Direct3D (32-bit) driver via in-game video settings; for Windows 8 users see [[#Windows 8 low frame rate in Direct3D + fullscreen mode|this fix]]. | + | |120 fps notes = Capped at 62.5 FPS when using 3DFX Glide. Must use Direct3D (32-bit) driver via in-game video settings; for Windows 8 users see [[#Windows 8 low frame rate in Direct3D + fullscreen mode|this fix]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 103: | Line 103: | ||
{{ii}} Won't work when using 3DFX Glide driver which can only stretch the image from 4:3. | {{ii}} Won't work when using 3DFX Glide driver which can only stretch the image from 4:3. | ||
{{ii}} Higher resolutions will crash the game; use [http://dege.freeweb.hu/dgVoodoo2.html dgVoodoo 2] to remove resolution limits. | {{ii}} Higher resolutions will crash the game; use [http://dege.freeweb.hu/dgVoodoo2.html dgVoodoo 2] to remove resolution limits. | ||
+ | {{--}} Cutscenes have a 2.20:1 aspect ratio and will be cropped on a 21:9 display. (≥ 2.33:1) | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field_of_view_(FOV)|Field of View (FOV)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set Field of View (FOV)}} | ||
+ | # Open console with {{key|Tab}} and enter <code>fov ###</code> (replace ### with your desired FOV). | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The default FOV is 90° when outputting a 4:3 image. | ||
+ | {{ii}} For 16:9 use a FOV of <code>106.2</code> to match the original FOV. | ||
+ | {{ii}} For 16:10 use a FOV of <code>100.3</code> to match the original FOV. | ||
+ | {{ii}} For 21:9 use a FOV of <code>121.1</code> to match the original FOV. | ||
+ | {{--}} Viewmodel is fixed, so higher FOV settings will crop the weapon models. | ||
}} | }} | ||
Revision as of 15:39, 18 June 2016
Template:Infobox game/row/osxporter
Developers | |
---|---|
DreamWorks Interactive | |
Publishers | |
Electronic Arts | |
OS X | Aspyr Media |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 21, 2001 |
macOS (OS X) | June 11, 2002 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com |
Essential improvements
Patches
Texture Patch fixes issues with some textures.
Texture Updater
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Save game data location
Video settings
Widescreen resolution
Instructions |
---|
Field of View (FOV)
Instructions |
---|
Vertical sync (Vsync)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Windows 8 low frame rate in Direct3D + fullscreen mode
- Follow these steps for using the Microsoft Application Compatibility Toolkit to fix the low frame rate.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8 |
Processor (CPU) | Intel Pentium II 400 MHz | Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 90 MB | 610 MB |
Video card (GPU) | 16 MB of VRAM DirectX 9.0c compatible | 32 MB of VRAM |