Difference between revisions of "Cars"
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{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | Disc | {{DRM|SecuROM|7}} disc check, USA: 2 CD's UK: 1 DVD | | Windows, OS X}} | {{Availability/row| Retail | | Disc | {{DRM|SecuROM|7}} disc check, USA: 2 CD's UK: 1 DVD | | Windows, OS X}} | ||
+ | {{Availability/row| GamersGate | DD-DISNEY-PIXAR-CARS | Steam | | | Windows }} | ||
{{Availability/row| Steam | 331160 | Steam | | | Windows }} | {{Availability/row| Steam | 331160 | Steam | | | Windows }} | ||
}} | }} |
Revision as of 13:07, 24 February 2021
Developers | |
---|---|
Rainbow Studios | |
Windows | Beenox Shift |
macOS (OS X) | Beenox Shift |
Publishers | |
THQ | |
Russia | Noviy Disk |
Digital | Disney Interactive Studios |
Release dates | |
Windows | June 6, 2006 |
macOS (OS X) | June 6, 2006 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Cars | |
---|---|
Subseries of Pixar | |
Cars | 2006 |
Cars: Radiator Springs Adventures | 2006 |
Cars Mater-National Championship | 2007 |
The World of Cars Online | 2008 |
Cars Toon: Mater's Tall Tales | 2010 |
Cars 2 | 2011 |
Disney Planes | 2013 |
Cars: Fast as Lightning | 2014 |
Key points
- Frame rate is capped at 30 FPS, with physics issues above 30 FPS.[citation needed]
- Port of the Xbox version. PC version does not include the graphical improvements from the Xbox 360 release.
- Despite it not being pointed out in the Steam store, the game doesn't support Intel integrated graphics, only AMD or NVIDIA GPUs. If you absolutely need to use the Intel graphics, see Game crashes when starting Story Mode.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM disc check, USA: 2 CD's UK: 1 DVD | |||
GamersGate | ||||
Steam |
Essential improvements
Skip intro videos
Delete video files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\THQ\Cars\Settings\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/331160/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\THQ\Cars\Save\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/331160/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | Only available in retail. | |||
Spanish | ||||
Swedish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus Split-screen. Graphical fidelity is reduced. |
||
LAN play | ||||
Online play |
Issues unresolved
These issues are known to occur on the Steam version of the game.
Brightness issue
On some hardware, the game will play at a much lower brightness level. This may not seem like a problem at first, but it makes night-time very hard to see.
Visual bugs
There are visual issues, such as menu icons being in the wrong layer order, and Mack's eyelids flickering at night-time.
Cutscenes unwatchable
Deleted scenes and movie clips can't be watched. Trying to select a scene will return you to the selection menu. They might have been removed due to outdated licenses, or perhaps they're just corrupted and can't be played.
Issues fixed
Game crashes when starting Story Mode
Change anti-aliasing to 4x[1] |
---|
Use replacement Scenes.pak[2] |
---|
Run application with Nvidia Graphics card[3] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | Intel support requires an update. Still 32-bit only. |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
Higher difficulty
When creating a profile, set the name of a profile to CHMPION [4][5]
|
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista |
Processor (CPU) | Intel Pentium III 800 MHz | Intel Pentium 4 2.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 500 MB | 1.4 GB |
Video card (GPU) | Nvidia GeForce 2 ATI Radeon 7500 32 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM |
Sound (audio device) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.3 | |
Processor (CPU) | PowerPC G4 1.2 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 1.2 GB | |
Video card (GPU) | Nvidia GeForce 2 ATI Radeon 7500 32 MB of VRAM |
Notes
- ↑ The demo does not let you adjust any configuration settings, such as controls or resolution.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/331160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (331160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Why Cars does not work on computers (TESTED) :: Cars General Discussions, post #32
- ↑ Cars TVG Keeps Crashing for you?, Well click here for the fix problem. :: Cars General Discussions
- ↑ Why Cars does not work on computers (TESTED) :: Cars General Discussions
- ↑ AICN Games: Monki interviews CARS game designer, Rainbow Studios' Jordan Itkowitz!!! - last accessed on January 25, 2019
- "Jordan (developer): Well, given that we were trying to go as mass-market as possible with Cars (our core demo for the game is 6-12, but we think Pixar has the ability to jump that generation gap), we had to give the game a gentler default difficulty level than we’re used to shipping. We still want a challenge, though, and so we added a more difficult version of the Story Mode, where the races are much more competitive. Players can create a new profile (at the start of the game, or via the Options section of the front-end) and call it CHMPION."
- ↑ Disney's surprisingly impressive Cars tie-in game - last accessed on January 25, 2019