Difference between revisions of "Brother Bear"
From PCGamingWiki, the wiki about fixing PC games
DRSDavidSoft (talk | contribs) m (add resolution change instructions) |
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = Default 90°; see [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = On the Game.ini, set "StartupFullscreen=false" under the category being used by "ViewportManager" on Engine.Engine | |windowed notes = On the Game.ini, set "StartupFullscreen=false" under the category being used by "ViewportManager" on Engine.Engine | ||
Line 81: | Line 81: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|description=Set in Game.ini|ref=|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Game.ini</code>. | ||
+ | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
+ | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Set in User.ini|ref=<ref name="WSGF"/>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>User.ini</code>. | ||
+ | # Change <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to the desired value. | ||
}} | }} | ||
Revision as of 01:22, 25 November 2019
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Developers | |
---|---|
Amaze Entertainment | |
KnowWonder | |
Publishers | |
Disney Interactive | |
Russia | Noviy Disk |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 1, 2003 |
⤏ Go to series page | |
Mickey Mouse (series) | |
Donald Duck (series) | |
Winnie-the-Pooh (series) | |
Disney Classics (series) | |
Goofy (series) | |
Disney Channel (series) | |
Disney Princess (series) | |
Disney's Aladdin (series) | |
Disney Parks (series) | |
Disney Hotshots (series) | |
Disney's Animated Storybook (series) | |
Disney's The Lion King (series) | |
Disney's Print Studio (series) | |
Disney's Activity Center (series) | |
The Hunchback of Notre Dame: Topsy Turvy Games | 1996 |
Pixar (series) | |
Hercules (series) | |
101 Dalmatians (series) | |
The D Show | 1998 |
Villains' Revenge | 1999 |
Disney's Phonics Quest | 2001 |
Disney's Atlantis (series) | |
Lilo & Stitch (series) | |
Disney's Peter Pan (series) | |
Tron (series) | |
Pirates of the Caribbean (series) | |
The Chronicles of Narnia (series) | |
W.I.T.C.H. | 2008 |
G-Force | 2009 |
Alice in Wonderland | 2010 |
Disney Universe | 2011 |
Disney Infinity (series) | |
Disney Hidden Worlds | 2014 |
Disney Crossy Road | 2016 |
Disney Getaway Blast | 2020 |
Kingdom Hearts (series) | |
Disney Melee Mania | 2021 |
Disney Speedstorm | 2023 |
Disney Dreamlight Valley | 2023 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
- The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below:
System | Location |
---|---|
Windows | C:\ProgramData\Disney Interactive\Brother Bear\System |
Save game data location
- The above info also apply here
System | Location |
---|---|
Windows | C:\ProgramData\Disney Interactive\Brother Bear\System\Save |
Video settings
Widescreen resolution
Set in Game.ini |
---|
|
Field of view (FOV)
Set in User.ini[1] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, XP |
Processor (CPU) | Intel Pentium 2 350 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 16-bit color depth 8 MB of VRAM DirectX 9 compatible | |
Sound (audio device) | 16-bit color DirectX 9-compatible | |
Other | 8x CD-ROM Drive |
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedWSGF