Key points
- A bug in the game causes damage scaling to change after loading a save.[2][3]
General information
- Blood Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
DLC and expansion packs
Name |
Notes |
|
Cryptic Passage |
|
|
Plasma Pak |
|
|
Essential improvements
BloodGDX
- BloodGDX is a reverse-engineered port of Blood. It's written in Java, thus supports any OS that can run Java Runtime. It requires the original 1.21 version of the game and can run custom maps and episodes made for the original game. It is in alpha state and still contains some bugs.
Run in DOSBox
To improve DOSBox performance make the following changes to the DOSBox configuration file:
- Change
output=surface
to output=openglnb
- Change
memsize=16
to memsize=64
- Change
core=normal
to core=dynamic
- Change
cycles=auto
to cycles=max
- Change
aspect=false
to aspect=true
- Change
fullresolution=original
to fullresolution=0x0
Blood Launcher
- The One Unit Whole Blood Launcher is recommended for the best experience. It includes a large number of optional modifications and custom maps.
bMouse
- bMouse is a DOS extension which improves mouse looking by removing the mouse filter which causes issues related to both axis not updating properly.
Install bMouse[6]
|
- Unzip
bmouse.exe into the folder where you installed Blood.
- Run
setup.exe through DOSBox and go to Controller Setup > Choose Controller Type and select "Keyboard and External".
- Go to Setup External and change the program name to BMOUSE.EXE, save and exit.
- Open
dosboxBlood_single.conf in a text editor and replace the line containing BLOOD.EXE with bmouse.exe launch blood.exe .
- You can do the same for Cryptic Passage by opening
dosboxBlood_Addon.conf and replacing CRYPTIC.EXE with bmouse.exe launch cryptic.exe .
Notes
- bMouse will cause the vertical aiming to be inverted. To fix this just go to the Setup Advanced Control Options from Control Setup, then at Advanced Mouse Setup change the Mouse Y Scale to negative number.
|
Game data
In-game general settings.
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Video settings
Graphics settings (GOG.com version)
Template:Video settings
Input settings
In-game general control settings.
In-game key map settings.
Template:Input settings
Use mouse wheel to change weapons
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
VR support
- A driver for the VFX1 headset can be found here.
Network
Multiplayer types
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
1.0 |
Use BloodGDX |
Glide |
1.0 |
Beta patches for 3Dfx support can be found here. Note these patches are largely unstable and never completed. |
Software renderer |
|
Default mode in DOSBox and only mode in classic version (without 3Dfx patch). Supports extremely high resolutions for a DOS game (over 1600x1200). |
DOS video modes |
VGA, SVGA |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Linux | |
|
|
Middleware
BloodCM
- BloodCM is a remake of the game in a Duke Nukem 3D source port, eDuke32. It has inconsistencies in physics, AI, and secrets compared to the original. But is recommended if you would like a part of the experience at high resolutions and frame-rates.
System requirements
DOS |
|
Minimum |
Recommended |
Operating system (OS) |
6.2 | |
Processor (CPU) |
Intel Pentium 75 MHz | |
System memory (RAM) |
16 MB |
32 MB |
Hard disk drive (HDD) |
75 MB |
430 MB |
Video card (GPU) |
VGA 256-colour | |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP, Vista, 7, 8 | |
Processor (CPU) |
1 GHz
| 1.4 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
430 MB | |
Video card (GPU) |
DirectX 7 compatible
| DirectX 9 compatible |
Notes
References