Difference between revisions of "All Zombies Must Die!: Scorepocalypse"
From PCGamingWiki, the wiki about fixing PC games
(→Video settings: added WSGF details; FOV hackable) |
(added configuration file location and FOV section) |
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Line 27: | Line 27: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\UnrealEngine3\Bzb2Game\}} |
}} | }} | ||
Line 63: | Line 63: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = See | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = unknown | |windowed = unknown | ||
|windowed notes = | |windowed notes = | ||
Line 80: | Line 80: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set FOV in ConfigBzb2Game.ini|ref=<ref>[http://www.wsgf.org/dr/all-zombies-must-die-scorepocalypse/en All Zombies Must Die!: Scorepocalypse | WSGF]</ref>}} | ||
+ | # Go to the [[#Game data|Configuration file(s) location]]. | ||
+ | # Edit {{file|ConfigBzb2Game.ini}}. | ||
+ | # Go to the <code>[Bzb2Game.Bzb2PlayerCamera]</code> section. | ||
+ | # Change <code>CameraFOV=80</code> and <code>MaxMultiplayerCameraFOV=92</code> to the desired values. | ||
}} | }} | ||
Revision as of 22:20, 23 September 2016
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Developers | |
---|---|
Doublesix Games | |
Release dates | |
Windows | April 19, 2012 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209360/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | SP3 |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 256 MB | 1 GB |
Video card (GPU) | Shader Model 3.0 DirectX 9.0 compatible | Shader Model 3.0 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/209360/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (209360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.