Difference between revisions of "0 A.D."
(Made settings extendable and removed cleanup tag) |
(Cloud section added) |
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{{Game data/row|OS X|~/Library/Application\ Support/0ad/}} | {{Game data/row|OS X|~/Library/Application\ Support/0ad/}} | ||
{{Game data/row|Linux|~/.local/share/0ad/}} | {{Game data/row|Linux|~/.local/share/0ad/}} | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = | ||
+ | |steam cloud notes = | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |gamesave manager = true | ||
+ | |gamesave manager notes= | ||
}} | }} | ||
Revision as of 10:59, 13 July 2015
Developers | |
---|---|
Wildfire Games | |
Engines | |
Pyrogenesis | |
Release dates | |
Windows | Early access |
macOS (OS X) | Early access |
Linux | Early access |
Key points
- Free and open source
- Game settings have not been implemented yet, but you can edit config files to change certain settings
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website |
Game data
Configuration file(s) location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Widescreen resolution
- 0 A.D. runs at the desktop resolution by default. Either method below will change this.
Instructions |
---|
Instructions |
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Field of view (FOV)
Instructions |
---|
General settings
Every option can be set in the text-file local.cfg
. Just create local.cfg
in the appropriate folder and insert the key=value
pairs you want to set.
For details where to place local.cfg
, see Game data
OpenGL
You can enable advanced OpenGL rendering features by setting some variables in local.cfg. Enabling those might need a better GPU than those specified under minimal system requirements.
Feature | local.cfg entry |
---|---|
GLSL Shader (both cfg entries needed) | preferglsl = true gentangents = true |
Smooth LOS interpolation (needs GLSL Shader) | smoothlos = true |
High quality shader (needs GLSL Shader) | materialmgr.quality = 10.0 |
High quality water rendering (needs GLSL Shader) | waternormals = true waterrealdepth = true waterfoam = true watercoastalwaves = true waterrefraction = true waterreflection = true watershadows = true |
Input settings
Remapping
Add this (or just some parts) to local.cfg
and edit the entries to suit your needs.
Everything after a Semicolon (;) is a comment. A single action can be assigned to multiple keys by separating them with a comma.
Key combinations can be specified using this syntax: <Key1>+<Key2>+<Key3>
; > SYSTEM SETTINGS hotkey.exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop hotkey.leave = Escape ; End current game or Exit hotkey.pause = Pause ; Pause/unpause game hotkey.screenshot = F2 ; Take PNG screenshot hotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshot hotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode hotkey.screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots hotkey.wireframe = "Alt+W" ; Toggle wireframe mode hotkey.silhouettes = "Alt+S" ; Toggle unit silhouettes hotkey.showsky = "Alt+Z" ; Toggle sky ; > CAMERA SETTINGS hotkey.camera.reset = "H" ; Reset camera rotation to default. hotkey.camera.follow = "F" ; Follow the first unit in the selection hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control) hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out (continuous control) hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (stepped control) hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (stepped control) hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control) hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control) hotkey.camera.pan = MouseMiddle, ForwardSlash ; Enable scrolling by moving mouse hotkey.camera.left = A, LeftArrow ; Scroll or rotate left hotkey.camera.right = D, RightArrow ; Scroll or rotate right hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards hotkey.camera.scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed hotkey.camera.scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed hotkey.camera.rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed hotkey.camera.rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed hotkey.camera.zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed hotkey.camera.zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed ; > CONSOLE SETTINGS hotkey.console.toggle = BackQuote, F9 ; Open/close console ; > CLIPBOARD CONTROLS hotkey.copy = "Ctrl+C" ; Copy to clipboard hotkey.paste = "Ctrl+V" ; Paste from clipboard hotkey.cut = "Ctrl+X" ; Cut selected text and copy to the clipboard ; > ENTITY SELECTION hotkey.selection.add = Shift ; Add units to selection hotkey.selection.milonly = Alt ; Add only military units to selection hotkey.selection.remove = Ctrl ; Remove units from selection hotkey.selection.idleworker = Period ; Select next idle worker hotkey.selection.idlewarrior = Comma ; Select next idle warrior hotkey.selection.offscreen = Alt ; Include offscreen units in selection hotkey.selection.group.select.0 = 0 hotkey.selection.group.save.0 = "Ctrl+0" hotkey.selection.group.add.0 = "Shift+0" hotkey.selection.group.select.1 = 1 hotkey.selection.group.save.1 = "Ctrl+1" hotkey.selection.group.add.1 = "Shift+1" hotkey.selection.group.select.2 = 2 hotkey.selection.group.save.2 = "Ctrl+2" hotkey.selection.group.add.2 = "Shift+2" hotkey.selection.group.select.3 = 3 hotkey.selection.group.save.3 = "Ctrl+3" hotkey.selection.group.add.3 = "Shift+3" hotkey.selection.group.select.4 = 4 hotkey.selection.group.save.4 = "Ctrl+4" hotkey.selection.group.add.4 = "Shift+4" hotkey.selection.group.select.5 = 5 hotkey.selection.group.save.5 = "Ctrl+5" hotkey.selection.group.add.5 = "Shift+5" hotkey.selection.group.select.6 = 6 hotkey.selection.group.save.6 = "Ctrl+6" hotkey.selection.group.add.6 = "Shift+6" hotkey.selection.group.select.7 = 7 hotkey.selection.group.save.7 = "Ctrl+7" hotkey.selection.group.add.7 = "Shift+7" hotkey.selection.group.select.8 = 8 hotkey.selection.group.save.8 = "Ctrl+8" hotkey.selection.group.add.8 = "Shift+8" hotkey.selection.group.select.9 = 9 hotkey.selection.group.save.9 = "Ctrl+9" hotkey.selection.group.add.9 = "Shift+9" ; > SESSION CONTROLS hotkey.session.kill = Delete ; Destroy selected units hotkey.session.attack = "Ctrl+Alt" ; Modifier to force attack instead of another action hotkey.session.garrison = Ctrl ; Modifier to garrison when clicking on building hotkey.session.attackmove = Ctrl ; Modifier to attackmove when clicking on a point hotkey.session.queue = Shift ; Modifier to queue unit orders instead of replacing hotkey.session.batchtrain = Shift ; Modifier to train units in batches hotkey.session.massbarter = Shift ; Modifier to barter bunch of resources hotkey.session.masstribute = Shift ; Modifier to tribute bunch of resources hotkey.session.unloadtype = Shift ; Modifier to unload all units of type hotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting hotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwise hotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise hotkey.timewarp.fastforward = Space ; If timewarp mode enabled, speed up the game hotkey.timewarp.rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game ; > UNIT TRAINING hotkey.session.queueunit.1 = "Z" ; add first unit type to queue hotkey.session.queueunit.2 = "X" ; add second unit type to queue hotkey.session.queueunit.3 = "C" ; add third unit type to queue hotkey.session.queueunit.4 = "V" ; add fourth unit type to queue hotkey.session.queueunit.5 = "B" ; add fivth unit type to queue hotkey.session.queueunit.6 = "N" ; add sixth unit type to queue hotkey.session.queueunit.7 = "M" ; add seventh unit type to queue ; > OVERLAY KEYS hotkey.fps.toggle = "Alt+F" ; Toggle frame counter hotkey.session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel hotkey.session.gui.toggle = "Alt+G" ; Toggle visibility of session GUI hotkey.menu.toggle = "F10" ; Toggle in-game menu hotkey.timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter hotkey.session.showstatusbars = Tab ; Toggle display of status bars ; > HOTKEYS ONLY hotkey.chat = Return ; Toggle chat window hotkey.teamchat = "T" ; Toggle chat window in team chat mode ; > GUI TEXTBOX HOTKEYS hotkey.text.delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor hotkey.text.delete.right = "Ctrl+Del" ; Delete word to the right of cursor hotkey.text.move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor hotkey.text.move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor ; > PROFILER hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler hotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txt hotkey.profile2.enable = "F11" ; Enable HTTP/GPU modes for new profiler ; > QUICKSAVE hotkey.quicksave = "Shift+F5" hotkey.quickload = "Shift+F8"
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 20595 |
- Universal Plug and Play (UPnP) support status is unknown.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP, Vista, 7, 8 | |
Processor (CPU) | 1 GHz Intel or x86 compatible | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Any supporting OpenGL 1.3 with 3D hardware accelerated drivers and at least 128 MB memory, e.g., Radeon 9000, GeForce 3, or similar |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | 2006 or later Intel-based Mac | |
System memory (RAM) | ||
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 1 GHz Intel or x86 compatible | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Any supporting OpenGL 1.3 with 3D hardware accelerated drivers and at least 128 MB memory, e.g., Radeon 9000, GeForce 3, or |
- All versions require a screen resolution of at least 1024x768
References
- Games in alpha state
- Games in development
- Windows
- OS X
- Linux
- Games
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Network)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)