King's Quest: Quest for the Crown
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Developers | |
---|---|
Sierra On-Line | |
Mac OS (Classic) | Mark Langbehn |
Engines | |
Original | AGI |
Remake | SCI0 |
Release dates | |
PC booter | 1984 |
DOS | 1987 |
Mac OS (Classic) | 1987 |
DOS | 1990 |
Windows (ScummVM) | August 24, 2010[1] |
Key points
- Originally released as King's Quest
- Both the 1987 release and the 1990 remake can be run under ScummVM
- The original PC releases of the AGI version have limited audio on non-PCjr/non-Tandy systems. See Essential improvements for modern workarounds
General information
- Sierra Help Pages - King's Quest series
- King's Quest Omnipedia - A huge wiki for the King's Quest series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | All original disk versions use CPC Copy Protection DRM. See Version differences for additional info about the original version and the 1990 remake. The King's Quest collections released by Sierra in the 1990's usually include both versions. | |||
GOG.com | Bundled with King's Quest II: Romancing the Throne and King's Quest III: To Heir Is Human. Pre-packaged with ScummVM DOSBox version is also available (when using GOG Galaxy).[2] |
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Steam | Comes bundled with all other King's Quest games (excluding King's Quest 8). |
- A browser version is also available.
Version differences
AGI PC Booter versions
These versions boot directly from disk, and utilise a disk based copy protection. The disks cannot be read from DOS, and the game cannot be installed to HDD. Running these original versions is problematic even with DOSBox due to the copy protection disks which are not supported.
- The original 1984 release, published by IBM, is exclusive to the PCjr and its 16-color mode. This version does not work on Tandy systems.[3]
- At the same time, or shortly after Sierra published a CGA graphics version.
- Later in 1984 Sierra published a CGA graphics version with bug fixes and support for RGBI.
- In early 1985 Tandy published a version with support for the PCjr and Tandy 1000.
- in late 1985 Sierra published a version which included both the PCjr/Tandy 1000 version and the CGA version on separate disks.
AGI DOS versions
These versions run from DOS, and utilise a disk based copy protection, typically referred to as a key-disk. The game can be installed on a HDD, but will not run unless the copy protected disk is in the drive. Running these versions is problematic even with DOSBox due to the copy protection disks which are not supported. But they can be run in ScummVM without problems.
- In late 1986 Sierra published the first DOS version with PCjr/Tandy, CGA and EGA support.
- Mid 1987 Sierra published an updated version with Hercules graphics, i386 fixes for the EGA mode and pull down menus.
- In late 1987 Sierra published an updated version with MCGA graphics support added.
Later releases as part of various compilations do not feature the key-disk.
SCI DOS remake
- An official remake was released in 1990, which was developed using the SCI engine. Is uses the basic design and puzzles from the original game while featuring remade graphics, new soundtrack, more detailed environments, and expanded text and dialogue. Tierra's/AGD's unofficial remake is based on 1990 version
Modern re-releases and ports
- Steam has both the 1987 and 1990 remake available. GOG.com only has the original 1987 version available[citation needed]
- The King's Quest Collection, the collection on Steam, is not properly configured for modern systems[4]
Essential improvements
AGI version three-channel audio support
- The original AGI releases of the game have support for three-channel audio, which require the audio hardware built into the PCjr or Tandy 1000 computer. Other systems are limited to one-channel audio played through the PC speaker.
Use a third-party AGI interpreter[citation needed] |
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Notes |
Use DOSBox[citation needed] |
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Notes
|
Patch the game for Adlib[5]} |
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Notes This is an experimental patch for Sierra's old AGI games, to makes them play three voice music and sound effects via a Adlib or Soundblaster compatible card. |
1987 AGI version video modes
The 1987 AGI version for DOS supports the following video modes.
Video Mode | Monitor | Colours | Commandline option | Comment |
---|---|---|---|---|
CGA | Composite | 16 | SIERRA.EXE -C | This is the default behaviour with DOSBox when machine=cga is set. ScummVM does not support this mode. |
RGBI | 4 | SIERRA.EXE -R | This is the default CGA mode most people would have seen originally. To emulate this mode in DOSBox you must NOT set machine=cga, as by default DOSBox will emulate a Composite monitor. Instead start DOSBox normally without setting the machine parameter and start the game with the -R parameter to force CGA RGBI mode. In ScummVM this mode can be set by setting render mode to CGA. | |
EGA | RGBI | 16 | SIERRA.EXE -E | This is the default mode when an EGA or VGA adapter is detected. This is the default behaviour with DOSBox or ScummVM. |
Hercules | Monochrome | 2 | SIERRA.EXE -H | This is the default mode when a Hercules adapter is detected. This is the default behaviour with DOSBox when machine=hercules is set. DOSBox will by default simulate a Black and White monitor, but you can cycle between Amber, Green and BW with F11. ScummVM instead has only a Hercules Green and a Hercules Amber render mode. |
Tandy | RGBI | 16 | SIERRA.EXE -T | This is the default mode on an IBM PCjr or Tandy 1000 computer. This is the default behaviour with DOSBox when machine=tandy is set. ScummVM does not have a Tandy render mode, but visually this will look the same as the EGA mode. |
Note: For the above command-line options to work the AGI interpreter must be v2.4xx or later.
1990 SCI remake version video modes
When running the installer (INSTALL.EXE), two graphic adapter options are offered
- EGA/VGA - 16 Colors
- IBM PS2, Models 25 & 30 - 16/256 Colors
Regardless of the graphic adapter selected, the game will render in only 16 colours. When the IBM PS/2 option is selected, the game will technically start in a 256 colour MCGA video mode, but will emulate a 16 colour EGA display. MCGA was only supported as an integrated video adapter on the IBM PS/2 Models 25 & 30, which do not have EGA backward compatibility. However the MCGA video mode is supported on VGA adapters, so any PC with a VGA adapter can normally run either EGA or MCGA mode. DOSBox-X is the only emulator which has a special machine=mcga mode.
1990 SCI remake version music options
When running the installer (INSTALL.EXE), four music card options are offered
- Roland MT-32, MT-100, LAPC-I, CM-32L or CM-64
- Sound Blaster / Adlib Card (or compatibles)
- Sound Blaster Card
- IBM PC or Compatible Internal Speaker
The Roland option requires a MPU-401 with intelligent mode. Also despite the long list of Roland options, the game is really only compatible with the so-called MT-32 Old. Running it on the MT-32 New or any of the other options will result in incorrect sounds and hanging notes.
The second option, is a pure Adlib sound option, that does not use the Sound Blaster's digital sound effects. It is best selected for sound cards that are not fully Sound Blaster compatible.
King's Quest I Unofficial Remake
A complete and free remake of the game, it adds new VGA style graphics, dialogue, an updated Point-and-Click UI, and a complete soundtrack.
It can be found on the developer's official website.
Game data
Configuration file(s) location
System | Location |
---|---|
PC booter | |
DOS | For the AGI version the game auto detects video and audio at each startup For the SCI version: <path-to-game>\RESOURCE.CFG |
Windows | <path-to-game>\[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/10100/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
PC booter | |
DOS | <path-to-game>\KQ1SG.* |
Windows | <path-to-game>\KQ1SG.*[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/10100/pfx/[Note 2] |
- These are the default paths used by the game. The save file location can be determined by the user
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video settings
AGI version Gallery
- KG1 AGI game screen in CGA Composite.png
Game screen in CGA Composite
- KG1 AGI game screen in CGA.png
Game screen in CGA RGBI
- KQ1 AGI title screen in EGA.png
Title screen in EGA
- KQ1 AGI game screen in EGA.png
Game screen in EGA
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API for 1987 AGI release
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | Hercules, CGA, EGA, Tandy/PCjr | See Availability for details. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | 64-bit requires a 64-bit build of ScummVM. | ||||
Mac OS (Classic) |
API for 1990 SCI remake
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | EGA, MCGA | See Availability for details. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | 64-bit requires a 64-bit build of ScummVM. | ||||
Mac OS (Classic) |
System requirements
PC booter | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Intel 8088 Intel 8086 | |
System memory (RAM) | 128 kB | |
Hard disk drive (HDD) | ||
Video card (GPU) | CGA, CGA Composite | Tandy/PCjr |
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2.11 (original) 5.0 (EGA remake) |
6.22 |
Processor (CPU) | Intel 8088 (original) Intel 286 (EGA remake) | |
System memory (RAM) | 256 KB (original) 512 KB (EGA remake) | |
Hard disk drive (HDD) | 1.5 MB (original) 4 MB (EGA remake) | |
Video card (GPU) | Hercules, CGA, MCGA, EGA, Tandy/PCjr | EGA or VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1.0 GHz | 1.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 9.2.2 | |
Processor (CPU) | Motorola 68000 | |
System memory (RAM) | 512 KB | |
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (10100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages with broken file links
- PC booter
- DOS
- Mac OS
- Windows
- Games
- Invalid template usage (Series)
- Pages needing references
- Invalid template usage (Image)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)