King's Quest: Quest for the Crown
|
|
Sierra On-Line |
Mac OS (Classic) |
Mark Langbehn |
Original |
AGI |
EGA Remake |
SCI0 |
PC booter |
1984 |
DOS |
1987 |
Mac OS (Classic) |
1987 |
Windows (ScummVM) |
August 24, 2010[1] |
|
Key points
- Originally released as King's Quest
- Both the 1987 release and the 1990 remake can be run under ScummVM
- The original PC releases of the AGI version have limited audio on non-PCjr/non-Tandy systems. See Essential improvements for modern workarounds
General information
- Sierra Help Pages - King's Quest series
- King's Quest Omnipedia - A huge wiki for the King's Quest series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions for game series
Availability
- A browser version is also available.
Version differences
Original releases
- The original 1984 release, published by IBM, is exclusive to the PCjr and its 16-color mode. A later release by Sierra themseves that same year exclusively supported Tandy machines and their 16-color mode[3]
- The 1987 release added support for EGA and Hercules modes while keeping support for PCjr and Tandy 16-color modes
- An official remake was released in 1990, which was developed using the SCI engine. Is uses the basic design and puzzles from the original game while featuring remade graphics, new soundtrack, more detailed environments, and expanded text and dialogue. Tierra's/AGD's unofficial remake is based on 1990 version
Modern re-releases and ports
- Steam has both the 1987 and 1990 remake available. GOG.com only has the original 1987 version available[citation needed]
- The King's Quest Collection, the collection on Steam, is not properly configured for modern systems[4]
Essential improvements
Four-channel audio support
- The original AGI releases of the game have support for four-channel audio, which require the audio hardware built into the PCjr or Tandy 1000 computer. Other systems are limited to one-channel audio played through the PC speaker.
Use a third-party AGI interpreter[citation needed]
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Notes
- Modern AGI interpreters include ScummVM and NAGI will automatically use the Tandy sounds regardless of video render mode. As such it is possible to have Tandy sounds with EGA video, which was not possible with the original game.
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Use DOSBox[citation needed]
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Notes
- If DOSBox is configured to emulate PCjr or Tandy computer, the game detects and uses the emulated PCjr/Tandy sound hardware for four-channel audio.
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1987 AGI version video modes
The 1987 AGI version for DOS supports the following video modes.
Video Mode
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Monitor
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Colours
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Commandline option
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Comment
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CGA
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Composite
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16
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SIERRA.EXE -C
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This is the default behaviour with DOSBox when machine=cga is set. ScummVM does not support this mode.
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RGBI
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4
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SIERRA.EXE -R
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This is the default CGA mode most people would have seen originally. To emulate this mode in DOSBox you must NOT set machine=cga, as by default DOSBox will emulate a Composite monitor. Instead start DOSBox normally without setting the machine parameter and start the game with the -R parameter to force CGA RGBI mode. In ScummVM this mode can be set by setting render mode to CGA.
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EGA
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RGBI
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16
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SIERRA.EXE -E
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This is the default mode when an EGA or VGA adapter is detected. This is the default behaviour with DOSBox or ScummVM.
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Hercules
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Monochrome
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2
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SIERRA.EXE -H
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This is the default mode when a Hercules adapter is detected. This is the default behaviour with DOSBox when machine=hercules is set. DOSBox will by default simulate a Black and White monitor, but you can cycle between Amber, Green and BW with F11. ScummVM instead has only a Hercules Green and a Hercules Amber render mode.
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Tandy
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RGBI
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16
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SIERRA.EXE -T
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This is the default mode on an IBM PCjr or Tandy 1000 computer. This is the default behaviour with DOSBox when machine=tandy is set. ScummVM does not have a Tandy render mode, but visually this will look the same as the EGA mode.
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Note: For the above command-line options to work the AGI interpreter must be v2.4xx or later.
King's Quest I Unofficial Remake
A complete and free remake of the game, it adds new VGA style graphics, dialogue, an updated Point-and-Click UI, and a complete soundtrack.
It can be found on the developer's official website.
Game data
Configuration file(s) location
Save game data location
- These are the default paths used by the game. The save file location can be determined by the user
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video settings
Graphics settings (GOG.com version)
Template:Video settings
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Other information
API for 1987 AGI release
Technical specs |
Supported |
Notes |
DOS video modes |
Hercules, CGA, EGA, Tandy/PCjr |
See Availability for details. |
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
64-bit requires a 64-bit build of ScummVM. |
Mac OS (Classic) | | | |
|
|
API for 1990 SCI remake
Technical specs |
Supported |
Notes |
DOS video modes |
EGA, MCGA |
See Availability for details. |
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
64-bit requires a 64-bit build of ScummVM. |
Mac OS (Classic) | | | |
|
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System requirements
PC booter | DOS | Windows | Mac OS (Classic) |
PC booter |
|
Minimum |
Recommended |
Operating system (OS) |
| |
Processor (CPU) |
Intel 8088 Intel 8086 | |
System memory (RAM) |
128 kB | |
Hard disk drive (HDD) |
| |
Video card (GPU) |
CGA, CGA Composite
| Tandy/PCjr |
DOS |
|
Minimum |
Recommended |
Operating system (OS) |
2.11 (original) 5.0 (EGA remake) |
6.22 |
Processor (CPU) |
Intel 8088 (original) Intel 286 (EGA remake) | |
System memory (RAM) |
256 KB (original) 512 KB (EGA remake) | |
Hard disk drive (HDD) |
1.5 MB (original) 4 MB (EGA remake) | |
Video card (GPU) |
Hercules, CGA, MCGA, EGA, Tandy/PCjr
| EGA or VGA |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP, Vista | |
Processor (CPU) |
1.0 GHz
| 1.4 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
30 MB | |
Video card (GPU) |
DirectX 7 compatible
| DirectX 9 compatible |
Mac OS |
|
Minimum |
Recommended |
Operating system (OS) |
|
9.2.2 |
Processor (CPU) |
Motorola 68000 | |
System memory (RAM) |
512 KB | |
Hard disk drive (HDD) |
| |
Notes
References