Grand Theft Auto: Vice City
From PCGamingWiki, the wiki about fixing PC games
Developers | |
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Rockstar North | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
Rockstar Games | |
Japan | Capcom |
Engines | |
RenderWare | |
Release dates | |
Windows | May 1, 2003 |
macOS (OS X) (Cider) | November 12, 2010 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- There are many issues and it's very likely to encounter at least one.[1][2] SilentPatch fixes many of these issues.
- Ability to import your music for your own custom radio station.[3]
- Exceeding 60 FPS introduces gameplay and physics issues. See Limit Adjuster to set the limit.
General information
- Official game site
- GTAForums - Grand Theft Auto: Vice City Discussion
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
- GTA Garage Mod Database
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 4 DRM disc check. Polish versions sold in Classics collection from Cenega require Internet activation, but have no DRM. A 2013 re-release cut some of the audio tracks. |
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Amazon.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Steam version needs to be downgraded in order to be seriously modded. |
Version differences
- The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.[4] However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.[5][6]
Essential improvements
Patches
- Patch 1.1 is the latest patch available. Most digital distribution versions already include this patch.
Skip intro videos
- Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto: Vice City as well.
Installing No Intro mod[7] |
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ThirteenAG's Widescreen Fix
- A v1.0 executable is recommended.
- Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
- Adds adjustable FOV and MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[8] |
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SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version.
Download SilentPatch and DDraw Component[9] |
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SkyGfx
- Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
- Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[10] |
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Game data
Configuration file(s) location
System | Location |
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Windows | %USERPROFILE%\Documents\GTA Vice City User Files\gta_vc.set |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Configuration file is encrypted
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City User Files\GTAVCsf*.b |
macOS (OS X) | ~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Steam edition uses an altered saves format than the retail one. They can be converted though
- If using Windows 98 / Windows ME compatibility mode save files are stored in
%PUBLIC%\Documents\GTA Vice City User Files\
- Save files are NOT cross-compatible between Windows and OS X
Portable GTA
- Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
- Also works with Grand Theft Auto III and San Andreas.
- Moves the user files folder to
<path-to-game>
, allowing a downgraded game to be fully portable.
Using Portable GTA[11] |
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Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Widescreen resolution
- Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.
Windowed
Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game> [12]
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Input settings
- The game features two control styles: Standard which accommodates keyboard and mouse controls, while Classic is based on the console versions.
GInput
- Adds full XInput and DualShock 3 controller support with relevant controller prompts.
- Restores haptic feedback from console versions.
- Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput[13] |
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Y-axis sensitivity modifier
Independently adjust Y-axis speed[citation needed] |
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Notes
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | Fan translation, download. | |||
Simplified Chinese | Fan translation, The Project itself and download and GitHub. | |||
Czech | Fan translation, download. | |||
French | ||||
German | ||||
Italian | ||||
Polish | Official translation, download. | |||
Russian | Retail only. Patch for digital release here. Unofficial audio translation is avaliable. | |||
Slovak | Fan translation, download. | |||
Spanish | ||||
Turkish | Fan translation, download. | |||
Ukrainian | Two different fan localizations, #1 and #2. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Use the Vice City 2 Players Mod | ||
LAN play | Use Vice City Multiplayer. | |||
Online play | Use Vice City Multiplayer. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | Use Vice City Multiplayer. | |
Self-hosting | Use Vice City Multiplayer. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
iZ3D |
Issues fixed
- An unlocked or incorrect frame rate cap can result in timing issues.
Related issues:
- Broken cutscenes (when a cut scene starts, the game seems frozen[14])
- It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
- Random crash when changing resolution
- Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
- Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
- Boats that accelerate and move slower than they should be (like cars issue above)
- Game that runs almost comically quickly[1]
- Pedestrians seem to be "running" and cars move on and off screen extremely fast.
- Textures & models "pop in" too slowly[1]
- Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
- In the mission "The Driver", a character may fall through the a bridge.
- Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.
Solution:
Install Limit Adjuster.[citation needed] |
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Game refuses to start
Fix Data Execution Prevention setting[citation needed] |
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Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only) |
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
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Replace the missing language files |
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Cannot find 640x480 video mode error
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[15]
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Use the following compatibility fixes[16] |
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Game cannot find enough available video memory
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
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Game crashes after intro movie or fails to start entirely
- Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
- The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."
Delete gta_vc.set[1] |
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Game crashes after loading save
Make sure save file and game build match[citation needed] |
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Game crashes randomly with "Unhandled exception"
Option 1: Edit properties of gta-vc.exe[citation needed] |
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Option 2: Use testapp.exe as game executable[citation needed] |
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Mouse clicks do not register
Install SilentPatch[citation needed] |
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Install SilentPatch[citation needed] |
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Camera locks after a unique jump is performed
- The camera locks in slow-motion and does not release the view.
Alt-Tab Workaround[1] |
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Bad lighting, reflections, shadowing mapping
Install SilentPatch[citation needed] |
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Misaligned mouse aiming
Install the Widescreen Fix[17] |
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Player and pedestrians dialogue is very rare compared to PlayStation 2 version
Install the Ped Speech Patch[18] |
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Low violence gameplay with some keyboard layouts
- Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[19]
Install SilentPatch |
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The game will ask for CD if installed on A: or B: drives
Install SilentPatch[citation needed] |
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Alchemy doesn't restore EAX
Install Alchemy Fix[citation needed] |
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Havana outfit is inaccessible
- After finishing Cop Land or No Escape? missions the outfit gets moved behind invisible wall
Install Havana Outfit Fix[20] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | For Direct3D 9 support, use ThirteenAG's Widescreen Fix. |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
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Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.1c |
Modding
Featured plugins
- CLEO - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version.
- Mod Loader - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
Featured mods
- AI Enhanced Textures for Vice City - Replaces all textures with 4x AI Enhanced versions of the originals.
- GTA Vice City - Updated SCM - Fixes/Restores/Improves mission-specific stuff.
- GTA:FPS - Play the game in first person.
- Fixed idle animations - Restores the missing idle animations of the player character with certain weapons.
- Map Fixes & Improvements
- Vice Cry 1.8 - Major graphics overhaul for the game.
- Spaceeinstein's All In One Mod v3.2 - Adds new features, new optional mods, fixes the gameplay and restores some beta features.
- Vice City - The Leftovers Fix - This reinstates missing or changed artifacts from the PlayStation 2 version of the game.
Total conversions
- Grand Theft Auto: Liberty City - Total Conversion of GTA III to Vice City.
- Grand Theft Auto: Stories - Port both Vice City Stories and Libery City Stories to PC.
- GTA: State of Liberty - Attempt to port every GTA III-era game map to VC.
Modding tools
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager.
- IMG Factory 1.2 - An alternative .img file manager to the above.
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | AMD Athlon 800 MHz AMD Duron 1.2 GHz Intel Pentium III 800 MHz Intel Celeron 1.2 GHz |
AMD Athlon XP Intel Pentium 4 |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 915 MB | 1.55 GB |
Video card (GPU) | Nvidia GeForce 32 MB of VRAM DirectX 8.1 compatible | ATI Radeon 8500 Nvidia GeForce 3 64 MB of VRAM DirectX 9.0 compatible |
Sound (audio device) | DirectX 9.0 compatible |
- Game supports and uses DirectX 8.1 despite the system requirements to the contrary.
macOS (OS X) | ||
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Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.7 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
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Other | This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "Vice City on Windows Vista & Windows 7"
- ↑ "Bug List with Solutions (PC, PS2 & Xbox)"
- ↑ Custom Radio Stations in GTA Games
- ↑ Vice City now back on Steam - Rockstar Nexus - last accessed on 2019-06-09
- ↑ GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- I have compared the retail version included in the 2009 Grand Theft Auto: The Trilogy collection and the "New Audio" Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.
- ↑ Verified by User:AmethystViper on 2019-06-09
- Installed this mod on Vice City (and III) and it works, skipping intros immediately. It also works via Mod Loader.
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on March 31, 2019
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ [REL]Multi-sampling FIX - GTA Forums
- ↑ cant find 640x480 video mode :: Steam Community Discussions
- ↑ How to fix 'Cannot find 640x480 video mode' in GTA: Vice City - YouTube - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- This restored the talkative pedestrians from the PlayStation 2 version in the PC version from experience.
- ↑ SilentPatch - Page 167 - GTAForums
- ↑ Verified by User:Blackbird on 2019-04-20