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Sine Mora

From PCGamingWiki, the wiki about fixing PC games
Revision as of 13:18, 29 December 2013 by Marioysikax (talk | contribs) (Fixing mistakes, ways to change graphical options)
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Rushed console port. Game itself has only presets and most basic options are done via launch parameters.
Game would greatly benefit from stereoscopic 3D but it's not working with nvidia 3D vision at all.
Sine Mora
Sine Mora cover
Developers
Digital Reality
Grasshopper Manufacture
Publishers
Kalypso Media
Release dates
Windows November 9, 2012
Sine Mora on Wikipedia

General information

Steam Community Discussions

Availability

Template:Availability Table

Game data

Template:Game Location Table

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Widescreen resolution

Game always scales to desktop resolution - however game does have differend internal resolutions: "Normal" equals 1280x544, "High" is 1680x716, and "Ultra" is 1920x816[1]
Instructions

Anisotropic filtering (AF)

Game does have AF with it's presets: "Normal" equals 1, "High" is 2, and "Ultra" is 4[1]
Instructions

Anti-aliasing (AA)

Game has always on 4xAA. If you are seeing aliasing see Widescreen resolution.[1]
Instructions

120Hz

Game speed is bound to fps. Game does have software fps cap but there's still some problems with screens with refresh rate higher than 60hz starting from severe framerate speedups and slowdowns.[1]
Changing monitors refresh rate to 60hz is only complete fix but is far from ideal one.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Issues unresolved

Second mouse pointer is on the screen

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 300 MB
Video card (GPU) 256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support