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Key points
- It is recommended to use Lucas' Simpsons Hit & Run Mod Launcher to start the game properly on modern systems.
- The game was designed to run at 60 FPS and has problems of varying severity at framerates higher or lower than 60.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
|
|
|
- This game is not available digitally.
Essential improvements
Skip intro videos
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
- The game supports 6 hardcoded resolutions out of the box. However, Lucas' Simpsons Hit & Run Mod Launcher hacks the game to support any resolution reported by your graphics card or manually specified in the game's configuration file.
- The game was designed to run at 60 FPS and has problems of varying severity at framerates higher or lower than 60. Below 60, you see weird issues like being able to drive through or walk through collision.
Above 60fps both player car physics are negatively effected, causing your cars to fly off edges at uncontrollable speeds and the player character being able to jump higher than originally intended. In some cases at excessively high frame rates, the game can blue screen playing loud static sounds.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Network
Multiplayer types
Issues fixed
Odd car physics
Refuses to load past initial copyright screen
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98, ME, 2000, XP | |
Processor (CPU) |
Intel Pentium III 700 MHz
| Intel Pentium III 1 GHz |
System memory (RAM) |
192 MB |
256 MB |
Hard disk drive (HDD) |
1.5 GB |
1.9 GB |
Video card (GPU) |
32 MB of VRAM
| 64 MB of VRAM |
References