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  • |multimonitor notes = {{term|Pillarboxed}}<ref>{{Refcheck|user=Aemony|date=2019-09-11|comment=Educated g |ultrawidescreen notes = {{term|Pillarboxed}}.<ref>{{Refcheck|user=Unavailable|date=2019-09-10|comment=Test
    16 KB (1,796 words) - 08:36, 8 May 2024
  • ...larboxed}} to 16:9 or appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202 ...larboxed}} to 16:9 or appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202
    22 KB (2,589 words) - 02:40, 16 May 2024
  • ...ile/2999-crusaders-of-might-and-magic-fov-fix/ FOV fix] for an uncropped {{term|Hor+}} image. ...ile/2999-crusaders-of-might-and-magic-fov-fix/ FOV fix] for an uncropped {{term|Hor+}} image.
    13 KB (1,484 words) - 01:14, 26 May 2024
  • ...lution notes= {{term|Letterboxed}} with aspect ratio 16:10 and narrower, {{term|Vert-}} on 16:9 and wider. See [[#Aspect ratio examples|aspect ratio exampl |ultrawidescreen notes = Available but {{term|vert-}}. Game does not have ultra-widescreen resolutions in the list, choos
    10 KB (1,024 words) - 16:52, 5 March 2023
  • |widescreen resolution notes= Intentionally {{term|letterboxed}} at every aspect ratio.<br>Use the [https://community.pcgaming {{++}} Results in {{term|Hor+}} scaling and {{term|Vert-}} behavior from {{term|letterboxing}}. The letterboxing can be removed with a [https://community.p
    16 KB (1,857 words) - 20:57, 22 March 2023
  • |multimonitor notes = {{term|Hor+}} gameplay, {{term|vert-}} cutscenes and centered HUD.<ref name="wide"/> See [[#Field of view ...ameplay, {{term|vert-}} cutscenes, centered HUD and {{term|pillarboxed}} {{term|FMV}}s.<ref name="wide">{{Refcheck|user=Rose|date=2019-12-11|comment=Tested
    18 KB (2,035 words) - 13:41, 4 February 2024
  • ...ert-}}. {{term|FMV}}s are 16:9, {{term|vert-}} for wider resolutions and {{term|pillarboxed}} for narrower ones. ...known if game can be completed in ultrawide mode. {{term|FMV}}s are also {{term|vert-}}.
    11 KB (1,153 words) - 13:57, 5 February 2024
  • ...0/view/3217270937777864741 May 2022 update]. After the patch game became {{term|pillarboxed}} 16:9. # {{code|Full Screen 2}} Uses desktop resolution, 16:9 {{term|stretched}}.
    12 KB (1,276 words) - 21:18, 18 February 2024
  • ...wed notes = Toggle with {{key|Alt|Enter}}. Freely resizeable {{Term|anamorphic}}. See [[#Resolution and scaling|resolution and scaling.]] {{ii}} Game is rendered at 1920x1080, other resolutions are scaled {{Term|anamorphic}}ally from that using [[Glossary:Scaling#Scaling algorithm|bilin
    15 KB (1,666 words) - 05:54, 3 March 2024
  • .../files/file/2942-terrorist-takedown-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. .../files/file/2942-terrorist-takedown-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    11 KB (1,180 words) - 02:25, 29 March 2024
  • ...ile/2943-terrorist-takedown-payback-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...ile/2943-terrorist-takedown-payback-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    10 KB (1,016 words) - 02:27, 29 March 2024
  • ...com/files/file/2826-the-chickenator-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...com/files/file/2826-the-chickenator-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    9 KB (930 words) - 13:22, 29 March 2024
  • ...944-battlestrike-the-road-to-berlin-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...944-battlestrike-the-road-to-berlin-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    10 KB (1,036 words) - 15:56, 29 March 2024
  • ...com/files/file/2945-project-freedom-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...com/files/file/2945-project-freedom-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    13 KB (1,492 words) - 19:32, 2 April 2024
  • |widescreen resolution notes= Cutscenes and kill cameras are {{term|letterboxed}}. |multimonitor notes = {{Term|Hor+}} gameplay, centered HUD, {{term|windowboxed}} cutscenes and kill cameras.<ref>{{Refcheck|user=Rose|date=202
    33 KB (4,378 words) - 19:06, 13 April 2024
  • ...notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead ...nd not at resolutions that are not 16:9.{{note|note=Real time cutscenes, {{term|FMV}}s and dialogue scenes are windowboxed. The photo mode, loading screens
    44 KB (5,786 words) - 13:56, 19 May 2024
  • |widescreen resolution notes= {{term|Vert-}}. Use [https://thirteenag.github.io/wfp#farcry Far Cry Widescreen Fi |multimonitor notes = {{term|Vert-}}. Use [https://thirteenag.github.io/wfp#farcry Far Cry Widescreen Fi
    30 KB (3,801 words) - 21:06, 21 May 2024
  • ...e series' [[Engine:Disrupt|Disrupt]] engine, with the features including {{Term|HDR}} display support, hardware ray tracing effects, ultra-widescreen and m ...itor notes = {{Term|Hor+}} gameplay. {{term|FMV}}s and menus are {{Term|pillarboxed}}.<br>In-game HUD can be centered at 16:9 ratio or stretched to
    32 KB (3,895 words) - 21:36, 21 May 2024
  • |multimonitor notes = {{term|Vert-}}. {{term|FMV}}s are {{term|stretched}} from 16:9.<ref>{{Refcheck|user=Mastan|date=2022-05-03|comment=T |ultrawidescreen notes = {{term|Vert-}}. {{term|FMV}}s are {{term|stretched}} from 16:9.<ref>{{Refcheck|user=Mastan|date=2022-05-03|comment=T
    12 KB (1,290 words) - 22:51, 31 January 2023
  • ...ment=Tested at custom 3840x720 resolution.}}</ref> Loading screen art is {{term|stretched}} from 16:9. ...ent=Tested at custom 3840x1200 resolution.}}</ref> Loading screen art is {{term|stretched}} from 16:9.
    11 KB (1,143 words) - 23:37, 6 February 2023

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