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  • ...m|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.<br>Use either of [https://community.pcgamingwiki.com ...m|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.<br>Use either of [https://community.pcgamingwiki.com
    20 KB (2,369 words) - 01:05, 26 December 2023
  • |widescreen resolution notes= 4:3 {{term|stretched}}, {{term|pillarboxed}} or both simultaneously depending on settings. Available optio |ultrawidescreen notes = {{term|Stretched}} and/or {{term|pillarboxed}}. See [[#Aspect ratio examples|aspect ratio examples]].
    12 KB (1,303 words) - 15:26, 18 March 2024
  • ...ise. Resolutions higher than 2560x1440 are both {{term|pillarboxed}} and {{term|letterboxed}} even with the '''Whole Window''' setting. ...ion, but higher resolutions are likely to be {{term|pillarboxed}} and/or {{term|letterboxed}}.<ref>{{Refcheck|user=Mastan|date=2021-03-25}}</ref>
    10 KB (1,035 words) - 15:24, 27 March 2024
  • ...ng screens and event starting aspect ratios are {{term|pillarboxed}} and {{term|letterboxed}} to 16:9. ...ng screens and event starting aspect ratios are {{term|pillarboxed}} and {{term|letterboxed}} to 16:9.
    27 KB (3,583 words) - 14:21, 15 April 2024
  • |multimonitor notes = {{term|Pillarboxed}}<ref>{{Refcheck|user=Aemony|date=2019-09-11|comment=Educated g |ultrawidescreen notes = {{term|Pillarboxed}}.<ref>{{Refcheck|user=Unavailable|date=2019-09-10|comment=Test
    16 KB (1,796 words) - 08:36, 8 May 2024
  • ...larboxed}} to 16:9 or appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202 ...larboxed}} to 16:9 or appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202
    22 KB (2,589 words) - 02:40, 16 May 2024
  • ...ile/2999-crusaders-of-might-and-magic-fov-fix/ FOV fix] for an uncropped {{term|Hor+}} image. ...ile/2999-crusaders-of-might-and-magic-fov-fix/ FOV fix] for an uncropped {{term|Hor+}} image.
    14 KB (1,508 words) - 16:47, 28 May 2024
  • ...s/file/3014-americas-10-most-wanted-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...s/file/3014-americas-10-most-wanted-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    10 KB (1,041 words) - 03:35, 8 June 2024
  • ...tes= 640x360 (16:9) {{Term|anamorphic}}.<br/>The majority of gameplay is {{Term|letterboxed}} into 640x158 (4.05:1). ...s = 16:9 {{term|pillarboxed}}, then 4.05:1 {{term|letterboxed}} ({{term|windowboxed}}).<ref>{{Refcheck|user=Baronsmoki|date=2019-09-14|comment=Test
    10 KB (1,096 words) - 10:42, 12 June 2024
  • ...lution notes= {{term|Letterboxed}} with aspect ratio 16:10 and narrower, {{term|Vert-}} on 16:9 and wider. See [[#Aspect ratio examples|aspect ratio exampl |ultrawidescreen notes = Available but {{term|vert-}}. Game does not have ultra-widescreen resolutions in the list, choos
    10 KB (1,024 words) - 16:52, 5 March 2023
  • ...0/view/3217270937777864741 May 2022 update]. After the patch game became {{term|pillarboxed}} 16:9. # {{code|Full Screen 2}} Uses desktop resolution, 16:9 {{term|stretched}}.
    12 KB (1,276 words) - 21:18, 18 February 2024
  • ...wed notes = Toggle with {{key|Alt|Enter}}. Freely resizeable {{Term|anamorphic}}. See [[#Resolution and scaling|resolution and scaling.]] {{ii}} Game is rendered at 1920x1080, other resolutions are scaled {{Term|anamorphic}}ally from that using [[Glossary:Scaling#Scaling algorithm|bilin
    15 KB (1,666 words) - 05:54, 3 March 2024
  • .../files/file/2942-terrorist-takedown-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. .../files/file/2942-terrorist-takedown-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    11 KB (1,180 words) - 02:25, 29 March 2024
  • ...ile/2943-terrorist-takedown-payback-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...ile/2943-terrorist-takedown-payback-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    10 KB (1,016 words) - 02:27, 29 March 2024
  • ...com/files/file/2826-the-chickenator-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...com/files/file/2826-the-chickenator-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    9 KB (930 words) - 13:22, 29 March 2024
  • ...944-battlestrike-the-road-to-berlin-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...944-battlestrike-the-road-to-berlin-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    10 KB (1,036 words) - 15:56, 29 March 2024
  • |widescreen resolution notes= Cutscenes and kill cameras are {{term|letterboxed}}. |multimonitor notes = {{Term|Hor+}} gameplay, centered HUD, {{term|windowboxed}} cutscenes and kill cameras.<ref>{{Refcheck|user=Rose|date=202
    33 KB (4,378 words) - 19:06, 13 April 2024
  • ...notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead ...nd not at resolutions that are not 16:9.{{note|note=Real time cutscenes, {{term|FMV}}s and dialogue scenes are windowboxed. The photo mode, loading screens
    44 KB (5,786 words) - 13:56, 19 May 2024
  • |widescreen resolution notes= {{term|Vert-}}. Use [https://thirteenag.github.io/wfp#farcry Far Cry Widescreen Fi |multimonitor notes = {{term|Vert-}}. Use [https://thirteenag.github.io/wfp#farcry Far Cry Widescreen Fi
    30 KB (3,801 words) - 21:06, 21 May 2024
  • ...e series' [[Engine:Disrupt|Disrupt]] engine, with the features including {{Term|HDR}} display support, hardware ray tracing effects, ultra-widescreen and m ...itor notes = {{Term|Hor+}} gameplay. {{term|FMV}}s and menus are {{Term|pillarboxed}}.<br>In-game HUD can be centered at 16:9 ratio or stretched to
    32 KB (3,895 words) - 21:36, 21 May 2024

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