Template:Infobox game/row/osxporterWarnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Silent Patch is essential to avoid a number of serious glitches which may prevent 100% game completion.
- Features to import your music for your own custom radio station.
- Exceeding 30 FPS introduces gameplay and physics issues.
General information
- Rockstar Games's Official site
- Rockstar Games's Official Grand Theft Auto site
- Steam Community Discussions
- GTAForums - Grand Theft Auto III Discussion.
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Essential improvements
Patches
Patch 1.1 fixes several bugs. Most digital distribution versions already include this patch.
Skip intro videos
Use No Intro Mod[3]
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- Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto III as well.
- For the German version, you may need to duplicate
GTAtitles.mpg and rename the copied video as GTAtitlesGER.mpg .
- Download the mod here.
- Extract the
movie folder from the archive, then copy this folder to <path-to-game> , replacing the video files.
- Now launch the game. The blank intro videos should skip the videos and launch straight into the game.
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Silent Patch
- Fixes numerous bugs and oversights introduced in the PC version.
Install Silent Patch[4]
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- Download the
SilentPatchIII and DDraw Component here.
- Extract the contents of
SilentPatchIII.zip archive, then place the models folder into <path-to-game> , overwriting any files in the process, and then place SilentPatchIII.asi into <path-to-game>\scripts (create a scripts folder if it does not already exist in <path-to-game> ).
- Extract the contents of
SilentPatchDDraw archive, then copy ddraw.dll to <path-to-game> .
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SkyGfx
- Requires Ultimate ASI Loader and currently only works with a v1.0 executable.
- Restores visual aesthetics of the RenderWare engine from the console versions and may fix potential crash issues when used in conjunction with Silent Patch and ThirteenAG's Widescreen Fix.
Install SkyGfx[5]
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- Download Ultimate ASI Loader here, then extract the
dinput8.dll into <path-to-game> .
- Download SkyGfx here, then extract the
d3d8.dll and rwd3d9.dll into <path-to-game> , then extract the skygfx.asi and place it into the <path-to-game>\scripts (create a scripts folder if it does not already exist in <path-to-game> ).
- Go into the
III folder extracted from the archive, then extract the neo folder and skygfx.ini into <path-to-game>\scripts folder.
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GInput
- Adds full XInput and DualShock 3 controller support and restores haptic feedback from console versions.
Install GInput[6]
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- Download GInput here.
- Extract the contents of the archive, then place the
models folder into <path-to-game> , overwriting any files in the process, and then place the GInput.asi and GInput.ini files into the <path-to-game>\scripts (create a scripts folder if it does not already exist in <path-to-game> ).
- Now launch the game with your desired controller plugged in. You should now be able to play the game with your controller.
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Game data
Configuration file(s) location
- Configuration file is encrypted.
Save game data location
Video settings
Template:Video settings
- In-game widescreen option allows to retain proper aspect ratio, though only for 16:9 resolutions. Otherwise picture is stretched.
- However, the in-game widescreen option cuts part of the image (Vert-), and also causes misaligned aiming.
Use ThirteenAG's Widescreen Fix[7]
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- Download ThirteenAG's Widescreen Fix here.
- Extract the
GTA3.WidescreenFix folder from the zip archive and perform either the following:
- Copy the
d3d8.dll file and scripts folder into <path-to-game> (recommended). If you are using SkyGfx, you should use dinput8.dll from Ultimate ASI Loader instead to avoid breaking SkyGfx's features.
- Copy only the contents of the
scripts folder into <path-to-game> or <path-to-game>\mss without copying d3d8.dll if desired.
Notes
- A v1.0 executable is recommended.
- An optional Widescreen Frontend add-on texture pack for the Widescreen Fix is also available to replace the original 4:3 menus and loading screens.
- For multi-monitor support, the Silent Patch is required.[8]
- Field of view can be controlled inside
GTA3.WidescreenFix.ini .
- MSAA can be enabled inside
GTA3.WidescreenFix.ini for the non-Steam version.
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Use ThirteenAG's Widescreen Fix[9]
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- Follow the instructions of installing ThirteenAG's Widescreen Fix above.
- Create a
wndmode.ini in <path-to-game> .
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Input settings
- The game features two control styles: Standard features modernized controls to accommodate keyboard and mouse, while Classic is based on the original control style of the console versions.
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Czech |
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French |
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German |
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Italian |
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Polish |
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Retail only. Made by publisher. |
Russian |
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Retail only. Patch for digital release here. |
Slovak |
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Spanish |
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Network
- Dedicated multiplayer maps can be restored with a mod
Multiplayer types
Connection types
VR support
3D modes |
State |
GG3D |
Notes |
iZ3D |
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Issues fixed
Game refuses to start
Fix Data Execution Prevention setting[citation needed]
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Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only).
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"Cannot find 640x480 video mode" error
"Game requires at least 12MB of available video memory" error
Game freezes at loading
Turn the in-game Frame Limiter setting on[citation needed]
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Vehicles are missing colors
Wonky physics while walking on sloped surfaces
Turn on the frame limiter[13]
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Inaccurate aiming
- Using the in-game widescreen setting causes the player's actual aiming sight to be slightly above and to the right of the displayed crosshairs.
Bad lighting, reflections, shadowing
Purple Nines gang has vanished
Mouse sensitivity resets after restart
The game will ask for CD even when all files are copied to the disk
Alchemy doesn't restore EAX
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
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Shader Model support |
1.4 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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Middleware
OpenRW
OpenRW is an open source game engine that attempts to re-implement the engine used in classic GTA 3, Vice City and San Andreas in order to ensure a better compatibility with modern system and playable in the future. It currently supports only GTA 3 and it is currently not finished yet, however you can still play the game with it. Bear in mind that you need to compile it from its source code, instructions and requirements are available
Modding
Frequently used plugins
- CLEO - Popular script extender used by lots of sophisticated mods.
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager
Featured mods
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
98, ME, 2000, XP | |
Processor (CPU) |
AMD Athlon 500 MHz Intel Pentium III 450 MHz |
AMD Athlon 700 MHz Intel Pentium III 700 MHz |
System memory (RAM) |
96 MB |
128 MB |
Hard disk drive (HDD) |
700 MB | |
Video card (GPU) |
Direct3D compatible 16 MB of VRAM DirectX 8.1 compatible
| Direct3D compatible 32 MB of VRAM |
Sound (audio device) |
DirectX compatible | |
macOS (OS X) |
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Minimum |
Operating system (OS) |
10.6.8 |
Processor (CPU) |
Intel Core 2 Duo |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
1.5 GB |
Video card (GPU) |
ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ SilentPatch - Page 101 - GTAForums
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- Installing these fixes on a clean install of the game fixed the game refusing the start.
- ↑ Can't find 640x480 video mode FIX :: Steam Community Discussions
- ↑ Grand Theft Auto III requires at least 12MB of available video memory - Help please?! :: Steam Community Discussions
- ↑ GTA III bug - Steam Users' Forums (retrieved)
- ↑ Southside Hoods - Grand Theft Wiki, the GTA wiki
- ↑ SilentPatch - Page 141 - GTAForums
- ↑ SilentPatch - Page 148 - GTAForums:
- ↑ Verified by User:AmethystViper on May 22, 2018