Metal Gear Rising: Revengeance
From PCGamingWiki, the wiki about fixing PC games
Template:Infobox game/row/osxporter
Cover image missing, please upload it | |
Developers | |
---|---|
Platinum Games | |
Publishers | |
Konami | |
Engines | |
Platinum Engine | |
Release dates | |
Windows | January 9, 2014 |
macOS (OS X) | September 25, 2014 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Long and unskippable intro splash screens, which can only be slowly skipped by pushing the action buttons on a controller.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Steam |
- All Windows versions require Steam.
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/235460/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/235460/pfx/[Note 1] |
- The game uses a fixed path for it's data, if the
C:
drive is missing the game will not be able to save any data and will crash. - If the My Documents folder has been moved, any existing files need to be moved back to the original location, symbolic links can also be used instead.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Steam Cloud will not sync any files if the system doesn't have a C: drive.[1] |
Video settings
- In fullscreen mode, the game will output at the desktop resolution. The game will internally scale the picture up or down.
- Zangeki means amount of pieces that can be cut and Zantime amount of time pieces are visible.
Input settings
- The Konami Code can only be input with a controller.
DualShock 3 Button Prompts
Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish |
Issues fixed
- Editor's Note - Check if this has been fixed.
HDMI monitors: Stuck at 1080p24 / 1080i60
- A fix can be found here.
- The developers are looking at an official fix[2]
- Some users[3] are reporting the game sets the monitor to 1080p24 or 1080i60, but only when enabling fullscreen and selecting 1920x1080 in the game (other resolutions run fine).
- A workaround is to run it on a window or borderless fullscreen mode.
- Another workaround is to use RadeonPro (some features of which do work on NVIDIA cards):
Instructions |
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Crash on launch
Instructions |
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- Game seems to use specific folder path instead of using system variables and forcifully tries to create and access
C:\Users\<user-id>\Documents\MGR\SaveData\
. - The game should work as long as the C: drive is present, but sometimes it has problems if it isn't installed to that drive.
- For some, crash error gives ntdll.dll as faulty module.
Instructions |
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Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | Intel Core i5-2400 | Intel Core i7-3770 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 DirectX 9.0c compatible | Nvidia GeForce GTX 650 DirectX 9.0c compatible |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9.2 | 10.9.4 |
Processor (CPU) | Intel Core i Series | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 27 GB | |
Video card (GPU) | Nvidia GeForce GT 650M ATI Radeon HD 4870 Intel Iris | Nvidia GeForce GT 750M |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/235460/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (235460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.