Talk:Metal Gear Rising: Revengeance
Silent's blog: "How NOT to operate on paths - Metal Gear Rising"
Pointing of intro videos
So basically there's no way to disable or skip intro videos and they take 26 seconds to end. Then somehow it seems like they have completely forgotteng players with keyboard and mouse only and speeding up that intro is only possible with XInput controllers first button (A) which speeds up intro considerabely to 14 seconds.
I'm assuming this should be mentioned on the page in some form as there are players who play it with keyboard and mouse only. Problem is that it's not exactly an issue, more of an oversight from developer to not have any keyboard key bind to speeding up the intro. Now I though it should be key point then but apparenlty MOJ didn't agree. Then should it be mentioned at the input section next to konami code (which is also an oversight from developer, also good way to unlock stuff if player has completed the game on other platform already), but I wouldn't look there first when I'm trying to skip intro videos, usually that intro skipping is mentioned on essential improvements, but putting "get controller" there isn't exactly essential or improvement.
I thought the keypoint was fine-ish, maybe it's a bit too much though.
I added it under input settings, are you and MOJ happy with that?
Whatever for me '-' But anyway the capability to skip intro videos isn't that important to be set as a key point to a game, key points are definitively game changing factors, and i don't think that's one. And RaTcHeT302, if you don't see the point in stating the amount of samples in a game, you will need to remove over nine thousand "Up to 16 samples" from pages.
The AF setting in pretty much any game always goes up to x16 and you'd have to state that for pretty much every game on the wiki which is kinda stupid. As I said already, just use the notes field when there's some odd thing about it instead, the x16 thingy is too common so there's no real point in writing that.
I can't really be bothered to write a better argument right now but anyway it feels a bit redundant for the most part.
If intros were regular few seconds, I would agree of them not being exactly highest priority, but when they take almost half a minute and are impossible to speed up unless user has XInput compatible controller, it becomes at least notable.
"Up to 16 samples" isn't technically incorrect, but indeed that's the value that is assumed if AF is given as option by the game. So there's no need to specifically remove them individually.
So let's just keep point about intro videos under input then.
RaTcHeT302 - Ok, on second thought, you're right. I'll remove it from some pages i know then.
Marioysikax - I don't remember cutscenes being that long, maybe it's a specific problem with you. Anyway ok, let's keep it there.
Honestly, it's not a big deal. Unless you trying to iteratively test things, it's not even remotely irritating to me.
I had to test this game a ton for a lot of stuff in regards to AA and other things. And it did get irritating. But for just playing the game, it doesn't bother me remotely as much. If it was a competitive online MP game then yeah it would be a bit more irritating.
I'm weird I guess
What triggers the C drive issues? Running MGR:R as an admin, would that solve the problem?
- Windows being installed outside of C:
- The C: drive not being present at all.
- If the C: drive is present MGR will create the My Documents folder by itself right?
Will Steam Cloud sync the data if an USB key is used? That seems like a shitty fix though.
"Windows being installed outside of C:" Well, some have it on other than C: drive and it's possibility as seen on some steam community messages.
"The C: drive not being present at all." Then game may start, but saving simply does not work. Some have been able to play just to notice that the game didn't save at all.
Personally, I have C: drive, but it's an SSD so I have moved biggest personal folders on X: root. With this game, it ignored the change and created
C:\Users\<user-id>\Documents\MGR\SaveData\ and COMPLETELY ignored files under
%USERPROFILE%\Documents\MGR\SaveData\. That's why save path is
C:\Users\.. instead of usual Windows variable, simply because game doesn't use windows variable here.
And Steam does sync once that folder is created and accessible, even if it's USB key. If USB key is used it seems to create that same path even if it's an empty USB key. Can't test personally that as I have C: drive and game installed on C: drive, because installing on usual steam location in O: drive will make the game crash.
I mainly kept that for convenience seeing as I can still open that path as usual, but if you really want to I'll add the C: path instead. Anyway this is such a dumb issue. I probably messed up your fixboxes but I was trying to make things neater, I'm not really finished yet though but I'm kinda tired.
You did that before I posted this so I guess it doesn't matter now anyway.
Well, developers first Windows title and they simply assume user has C: drive with everything on default locations, instead of using Windows variables like everyone else does.
If the intros are in Bink format (like most games) it should be possible to make zero-second replacements with The RAD Video Tools. This usually works for any game where deleting doesn't work. Has someone tried this? I don't have the game to test it myself.
The games are .usm (Scaleform, IIRC), so the same should be possible, just with other tools. I have one "dummy" file I use for Sonic & Allstars racing Transformed, so I might try.
SO FAR: the "movies_ui" folder doesn't hold any logos movie. But I've managed to kill the menu background, so it might work :P
Nop. I don't believe it's on video :(
EDIT: Just unpacked the "data000.cpk", the logos are all there. You can use QuickBMS (http://www.mediafire.com/?3o3sbjtvtg8vz68, from http://info.sonicretro.org/SCHG:Sonic_Generations#QuickBMS) to un/pack those files.