|
|
Line 180: |
Line 180: |
| | | |
| ==Input settings== | | ==Input settings== |
− | {{ii}} The game has two control styles: '''Standard''' accommodates keyboard and mouse controls, while '''Classic''' is based on the console control styles. | + | {{ii}} The game has two control styles: '''Standard''' accommodates keyboard and mouse controls, while '''Classic''' is based on the console versions. |
| {{Image|Grand Theft Auto III Remapping.png|In-game key map settings.}} | | {{Image|Grand Theft Auto III Remapping.png|In-game key map settings.}} |
| {{Image|Grand Theft Auto III Mouse.png|In-game mouse settings.}} | | {{Image|Grand Theft Auto III Mouse.png|In-game mouse settings.}} |
Line 215: |
Line 215: |
| |dualshock 4 notes = Requires [[Controller:DualShock 4#DS4Windows|DS4 Windows]] and [[#GInput|GInput]].<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.}}</ref> | | |dualshock 4 notes = Requires [[Controller:DualShock 4#DS4Windows|DS4 Windows]] and [[#GInput|GInput]].<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.}}</ref> |
| |dualshock prompts = hackable | | |dualshock prompts = hackable |
− | |dualshock prompts notes = Set {{code|PlayStationButoons}} to {{code|1}} in {{file|GInputIII.ini}}. | + | |dualshock prompts notes = Set {{code|PlayStationButtons}} to {{code|1}} in {{file|GInputIII.ini}}. |
| |light bar support = false | | |light bar support = false |
| |light bar support notes = | | |light bar support notes = |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- SilentPatch is essential to avoid a number of serious glitches which may prevent 100% game completion.
- Features the ability to import your music for your own custom radio station.
- Exceeding 30 FPS introduces gameplay and physics-related issues.
General information
- Rockstar Games's Official site
- Rockstar Games's Official Grand Theft Auto site
- Steam Community Discussions
- Official manual
- GTAForums - Grand Theft Auto III Discussion.
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Essential improvements
Patches
- Many fixes of this patch have been included in SilentPatch, and the v1.1 executable may cause incompatibility with other fixes.
Patch 1.1 fixes several bugs and removes SafeDisc DRM. Most digital distribution versions already include this patch.
Skip intro videos
- Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto III as well.
Installing No Intro mod[3]
|
- Download the mod here.
- Extract the
movie folder from the archive, then copy this folder to <path-to-game> , replacing the video files. For the German version, you may need to duplicate GTAtitles.mpg within the mod's folder and rename the copied video as GTAtitlesGER.mpg .
- Now launch the game. The blank videos should skip the intro and launch straight into the game.
|
ThirteenAG's Widescreen Fix
- A v1.0 executable is recommended.
- For multi-monitor support, SilentPatch is required.[4]
- Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
- Adds adjustable FOV and MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[5]
|
- Download ThirteenAG's Widescreen Fix here.
- Extract the
GTA3.WidescreenFix folder from the zip archive, then copy the d3d8.dll file and scripts folder into <path-to-game> .
- (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into
<path-to-game> , overwriting any files in the process.
|
SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version, and restores censored content removed from the French and German versions.
- Copying the
AUDIO
folder from the "PLAY" disc into <path-to-game>
allows the game to be playable without the CD when using SilentPatch.
Installing SilentPatch[6]
|
- Download the
SilentPatchIII.zip and SilentPatchDDraw.zip files here.
- Extract the contents of
SilentPatchIII.zip archive, then copy the models folder and SilentPatchIII.asi into <path-to-game> , overwriting any files in the process.
- Extract the contents of
SilentPatchDDraw.zip archive, then copy ddraw.dll into <path-to-game> .
|
SkyGfx
- Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
- Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[7]
|
- Download SkyGfx here, then extract the
rwd3d9.dll into <path-to-game> , then extract the skygfx.asi and place it <path-to-game>\scripts (create a scripts folder if it does not already exist in <path-to-game> ). If you are using Widescreen Fix, you do not need its d3d8.dll wrapper.
- Go into the
III folder extracted from the archive, then extract the neo folder and skygfx.ini into <path-to-game>\scripts folder.
|
Game data
Configuration file(s) location
- Configuration file is encrypted.
Save game data location
Portable GTA
- Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
- Also works with Grand Theft Auto: Vice City and San Andreas.
- Moves the user files folder to
<path-to-game>
, allowing a downgraded game to be fully portable.
Using Portable GTA[8]
|
- Download the mod here, then rename the file extension from
portablegta.dll to portablegta.asi .
- Place the
portablegta.asi file into <path-to-game>\scripts .
- Run the game, exit to desktop, and then delete the contents inside
<path-to-game>\userfiles .
- Copy everything from
%USERPROFILE%\Documents\GTA3 User Files into <path-to-game>\userfiles folder.
|
System |
Native |
Notes |
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
|
Video settings
Template:Video settings
- Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.
Input settings
- The game has two control styles: Standard accommodates keyboard and mouse controls, while Classic is based on the console versions.
In-game key map settings.
Template:Input settings
GInput
- Adds full XInput and DualShock 3 controller support with relevant controller prompts.
- Restores haptic feedback from console versions.
- Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput
|
- Download GInputIII here.
- Extract the contents of
GInputIII_*.zip , and copy the models folder, GInputIII.asi , and GInputIII.ini files into <path-to-game> .
- Open
GInputIII.ini with a text editor and configure your desired settings.
|
Audio settings
Template:Audio settings
Localizations
Network
- Dedicated multiplayer maps can be restored with a mod
Multiplayer types
Connection types
VR support
3D modes |
State |
GG3D |
Notes |
iZ3D |
| |
|
Issues fixed
Game refuses to start
Fix Data Execution Prevention setting[citation needed]
|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only).
|
"Cannot find 640x480 video mode" error
Use the following compatibility fixes[12]
|
- Right-click
gta3.exe and select Properties .
- Go to the Compatibility tab and set the following:
- Set Compatibility mode to
Windows XP (Service Pack 2)
- Check the setting for
Run in 640x480 resolution
- Click
Apply to apply these settings and attempt to run the game, then change resolution settings as desired.
|
"Game requires at least 12MB of available video memory" error
Game freezes at loading
Turn the in-game Frame Limiter setting on[citation needed]
|
Vehicles are missing colors
Wonky physics while walking on sloped surfaces
Turn on the frame limiter[15]
|
Misaligned mouse aiming
- Using the in-game widescreen setting causes the player's actual aiming sight to be slightly above and to the right of the displayed crosshairs.
Bad lighting, reflections, shadow mapping
Purple Nines gang has vanished
Mouse sensitivity resets after restart
Low violence gameplay with some keyboard layouts
- Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[20]
The game asking for the CD, even when all files are copied from the disc or was installed via Steam
Alchemy doesn't restore EAX
FPS drops on modern hardware
Switch audio hardware to Miles Fast 2D[26]
|
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
|
Middleware
OpenRW
OpenRW is an open source game engine that attempts to re-implement the engine used in classic GTA 3, Vice City and San Andreas in order to ensure a better compatibility with modern system and playable in the future. It currently supports only GTA 3 and it is currently not finished yet, however you can still play the game with it. Bear in mind that you need to compile it from its source code, instructions and requirements are available
Modding
Frequently used plugins
- CLEO - Popular script extender used by lots of sophisticated mods.
- Mod Loader - Allows the use of mods without replacing core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
Featured mods
- Liberty City: The Leftovers Fix - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double Clef FM radio station.
- ParticleEX - Fixes and tweaks particle effects with the ability to use effects from the PlayStation 2, PC, and Xbox versions while retaining their original appearance. Requires an ASI loader.
Total conversions
- GTA III Dark Edition - A total conversion featuring a darker atmosphere to match the tone of the game's setting.
- PS2 Feels III Edition - An off-shoot of Liberty City: The Leftovers Fix which ports many assets and features from the PlayStation 2 version to the PC version. Requires Mod Loader.
- Xbox Version HD - Ports many of the high quality Xbox assets and effects to PC version with remastered high-definition textures (requires Project 2DFX; add
PtrNode =
with a value of 30000
and EntryInfoNode =
with a value of 3200
the under the [GTA3LIMITS]
section in III.VC.SA.LimitAdjuster.ini
). Many mods included in this total conversion however are outdated.
Modding tools
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, 98, ME, 2000 |
XP |
Processor (CPU) |
AMD Athlon 500 MHz Intel Pentium III 450 MHz |
AMD Athlon 1024 MHz Intel Pentium III 1000 MHz |
System memory (RAM) |
96 MB |
256 MB |
Hard disk drive (HDD) |
700 MB | |
Video card (GPU) |
Direct3D compatible 16 MB of VRAM DirectX 8.1 compatible
| 64 MB of VRAM |
Sound (audio device) |
DirectX compatible | |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.6.8 |
Processor (CPU) |
Intel Core 2 Duo |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
1.5 GB |
Video card (GPU) |
ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
Other |
This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ SilentPatch - Page 101 - GTAForums
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on March 31, 2019
- ↑ Verified by User:AmethystViper on 2018-05-21
- This fix along with Widescreen Fix allowed the game to be played in windowed/borderless fullscreen mode via this .ini file.
- ↑ Verified by User:AmethystViper on May 21, 2018
- Installing these fixes on a clean install of the game fixed the game refusing the start.
- ↑ Can't find 640x480 video mode FIX :: Steam Community Discussions
- ↑ How to fix 'Will not open' or 'Cannot find 640x480 video mode' in GTA III - YouTube - last accessed on 2019-06-09
- ↑ Grand Theft Auto III requires at least 12MB of available video memory - Help please?! :: Steam Community Discussions
- ↑ Verified by User:AmethystViper on 2019-06-10
- This not only fixes the cars missing colors on the Steam version, it also fixes some cars missing colors during the opening cutscene in the retail release as well, without replacing the game's particle.txd file.
- ↑ GTA III bug - Steam Users' Forums (archived) - last accessed on 2019-06-10
- ↑ Verified by User:AmethystViper on 2019-06-10
- Without Widescreen Fix, the mouse cursor was misaligned when using the "Standard" controls with the in-game Widescreen setting endabled, and was fixed after installing the plugin.
- ↑ Verified by User:AmethystViper on 2019-06-10
- Used Widescreen Fix's and crosire's D3D8to9 converter and the menu text worked as intented.
- ↑ Southside Hoods - Grand Theft Wiki, the GTA wiki
- ↑ SilentPatch - Page 141 - GTAForums
- ↑ SilentPatch - Page 167 - GTAForums
- ↑ SilentPatch - Page 148 - GTAForums - last accessed on August 15, 2018
- ↑ pc drm - How to fix "please insert disk into the drive" error with the Steam version of GTA 3? - Arqade - last accessed on August 15, 2018
- ↑ Insert Disk 2 - Help & Support - GTAForums - last accessed on August 15, 2018
- ↑ Verified by User:AmethystViper on August 15, 2015
- Used CLEO on a clean install of the retail release with the v1.1 patch applied without any other mods and CD check was bypassed
- ↑ Verified by User:AmethystViper on May 22, 2018
- ↑ Random Slowdown - GTA III - GTAForums - last accessed on May 3, 2008