Difference between revisions of "Sine Mora"
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Marioysikax (talk | contribs) (Availability, Video, Input, Audio, images coming soon) |
Marioysikax (talk | contribs) (Fixing mistakes, ways to change graphical options) |
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{{stub}} | {{stub}} | ||
− | {{--}} | + | {{--}}Rushed console port. Game itself has only presets and most basic options are done via launch parameters. |
+ | {{--}}Game would greatly benefit from stereoscopic 3D but it's not working with nvidia 3D vision at all. | ||
{{Infobox game | {{Infobox game | ||
|cover = Sine Mora - cover.jpg | |cover = Sine Mora - cover.jpg | ||
Line 52: | Line 53: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = True | |widescreen resolution = True | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = False |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = False |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
Line 61: | Line 62: | ||
|fov = unknown | |fov = unknown | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = False |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = False |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
Line 74: | Line 75: | ||
|oculus rift notes = | |oculus rift notes = | ||
|120hz = False | |120hz = False | ||
− | |120hz notes = | + | |120hz notes = See [[#120Hz|120Hz]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
+ | ===[[Widescreen resolution]]=== | ||
+ | {{ii}}Game always scales to desktop resolution - however game does have differend internal resolutions: "Normal" equals 1280x544, "High" is 1680x716, and "Ultra" is 1920x816<ref name="semi-official-faq">http://steamcommunity.com/app/207040/discussions/0/882965239847993602/</ref> | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Changing internal resolution manually}} | ||
+ | # Find the game in your Steam Library | ||
+ | # Right-click the game name | ||
+ | # Select <code>Properties</code> | ||
+ | # Select <code>Set Launch Options...</code> | ||
+ | # Input <code>/forcewidth:N</code> and replace <code>N</code> with your desired screen width. Game has always same aspect ratio so there's no way to change heigh. | ||
+ | # Press <code>OK</code> | ||
+ | }} | ||
+ | |||
+ | ===[[Anisotropic filtering (AF)]]=== | ||
+ | {{ii}}Game does have AF with it's presets: "Normal" equals 1, "High" is 2, and "Ultra" is 4<ref name="semi-official-faq" /> | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Force desired AF manually}} | ||
+ | # Find the game in your Steam Library | ||
+ | # Right-click the game name | ||
+ | # Select <code>Properties</code> | ||
+ | # Select <code>Set Launch Options...</code> | ||
+ | # Input <code>/forceaniso:N</code> and replace <code>N</code> with your desired AF from 1-8. | ||
+ | # Press <code>OK</code> | ||
+ | }} | ||
+ | |||
+ | ===[[Anti-aliasing (AA)]]=== | ||
+ | {{ii}}Game has always on 4xAA. If you are seeing aliasing see [[#Widescreen resolution|Widescreen resolution]].<ref name="semi-official-faq" /> | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Force desired AA manually}} | ||
+ | # Find the game in your Steam Library | ||
+ | # Right-click the game name | ||
+ | # Select <code>Properties</code> | ||
+ | # Select <code>Set Launch Options...</code> | ||
+ | # Input <code>/forceaa:N</code> and replace <code>N</code> with your desired AA from 2-16. | ||
+ | # Press <code>OK</code> | ||
+ | }} | ||
+ | |||
+ | ===[[120Hz]]=== | ||
+ | {{--}}Game speed is bound to fps. Game does have software fps cap but there's still some problems with screens with refresh rate higher than 60hz starting from severe framerate speedups and slowdowns.<ref name="semi-official-faq" /> | ||
+ | {{ii}}Changing monitors refresh rate to 60hz is only complete fix but is far from ideal one. | ||
==Input settings== | ==Input settings== | ||
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|eax support notes = | |eax support notes = | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Second mouse pointer is on the screen=== | ||
==System requirements== | ==System requirements== | ||
Line 137: | Line 181: | ||
|recSM = 3.0 | |recSM = 3.0 | ||
}} | }} | ||
+ | |||
+ | <references/> |
Revision as of 13:18, 29 December 2013
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
- Rushed console port. Game itself has only presets and most basic options are done via launch parameters.
- Game would greatly benefit from stereoscopic 3D but it's not working with nvidia 3D vision at all.
Developers | |
---|---|
Digital Reality | |
Grasshopper Manufacture | |
Publishers | |
Kalypso Media | |
Release dates | |
Windows | November 9, 2012 |
General information
Availability
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Game always scales to desktop resolution - however game does have differend internal resolutions: "Normal" equals 1280x544, "High" is 1680x716, and "Ultra" is 1920x816[1]
Instructions |
---|
Anisotropic filtering (AF)
- Game does have AF with it's presets: "Normal" equals 1, "High" is 2, and "Ultra" is 4[1]
Instructions |
---|
Anti-aliasing (AA)
- Game has always on 4xAA. If you are seeing aliasing see Widescreen resolution.[1]
Instructions |
---|
120Hz
- Game speed is bound to fps. Game does have software fps cap but there's still some problems with screens with refresh rate higher than 60hz starting from severe framerate speedups and slowdowns.[1]
- Changing monitors refresh rate to 60hz is only complete fix but is far from ideal one.
Input settings
Audio settings
Issues unresolved
Second mouse pointer is on the screen
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
ATI Radeon HD 3800 series NVIDIA Geforce GTX260 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |