Difference between revisions of "BlackSite: Area 51"
From PCGamingWiki, the wiki about fixing PC games
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==Video settings== | ==Video settings== | ||
{{Image|Blacksite Area 51 video settings.jpg|Video settings.}} | {{Image|Blacksite Area 51 video settings.jpg|Video settings.}} | ||
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{{Image|Blacksite Area 51 post-processing.jpg|Post-processing enabled(up) and disabled(down).}} | {{Image|Blacksite Area 51 post-processing.jpg|Post-processing enabled(up) and disabled(down).}} | ||
{{Video settings | {{Video settings | ||
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|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Run in windowed mode and use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = Up to 16x. | |anisotropic notes = Up to 16x. | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Available in the options menu, but doesn't do anything. Force in the graphics card control panel. | |antialiasing notes = Available in the options menu, but doesn't do anything. Force in the graphics card control panel. | ||
− | |vsync = | + | |vsync = false |
− | |vsync notes = | + | |vsync notes = Game can be played in windowed mode which enables double buffering in modern Windows and prevents screen tearing, but the framerate won't be capped.<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=November 28, 2017}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
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{{ii}} Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file. | {{ii}} Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file. | ||
− | {{Fixbox|description=Disabling post-processing|ref= | + | {{Fixbox|description=Disabling post-processing|ref=<ref name="refcheck Antrad"/>|fix= |
# Go to <code>{{p|game}}\A52Game\CookedPC</code> | # Go to <code>{{p|game}}\A52Game\CookedPC</code> | ||
# Delete or rename the file <code>a52postfx.xxx</code> | # Delete or rename the file <code>a52postfx.xxx</code> | ||
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==Issues unresolved== | ==Issues unresolved== | ||
{{Image|Blacksite Area 51 dynamic shadows bug.jpg|Dynamic shadow rendering bug.}} | {{Image|Blacksite Area 51 dynamic shadows bug.jpg|Dynamic shadow rendering bug.}} | ||
+ | {{Image|Blacksite Area 51 dynamic shadows comparison.jpg|Dynamic shadows enabled(up) and disabled(down).}} | ||
===Dynamic shadow rendering bug=== | ===Dynamic shadow rendering bug=== | ||
{{ii}} Dynamic shadows of certain characters and objects are rendered incorrectly. | {{ii}} Dynamic shadows of certain characters and objects are rendered incorrectly. | ||
+ | {{ii}} Turning off dynamic shadows in video settings isn't an improvement, because it also turns off light in outdoor areas. | ||
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===Game freezes when changing video settings=== | ===Game freezes when changing video settings=== | ||
{{ii}} It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu. | {{ii}} It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu. | ||
− | {{Fixbox|description=Delete the settings file|ref= | + | {{Fixbox|description=Delete the settings file|ref=<ref name="refcheck Antrad"/>|fix= |
# Go to <code>{{p|localappdata}}\Midway\Blacksite</code> | # Go to <code>{{p|localappdata}}\Midway\Blacksite</code> | ||
# Delete the file <code>settings.dat</code> | # Delete the file <code>settings.dat</code> |
Revision as of 06:44, 28 November 2017
Developers | |
---|---|
Midway Studios Austin | |
Publishers | |
Midway Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | November 12, 2007 |
Area 51 | |
---|---|
Area 51 | 1995 |
Area 51 (2005) | 2005 |
BlackSite: Area 51 | 2007 |
Availability
- This game is not available digitally.
Essential improvements
Patches
- Install the latest patch (v1.2).
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
-
Screen.ini
only contains screen resolution and option to start in window or fullscreen mode. Other settings are encrypted inside other files.
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Post-processing effects
- Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file.
Disabling post-processing[1] |
---|
|
Input settings
Audio settings
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | |
Cutscenes | Bink Video |
Issues unresolved
Dynamic shadow rendering bug
- Dynamic shadows of certain characters and objects are rendered incorrectly.
- Turning off dynamic shadows in video settings isn't an improvement, because it also turns off light in outdoor areas.
Game freezes when changing video settings
- It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu.
Delete the settings file[1] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | Intel 3.0 GHz AMD equivalent |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |