Difference between revisions of "Zombie Army Trilogy"
From PCGamingWiki, the wiki about fixing PC games
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===Run the game at screen refresh rate=== | ===Run the game at screen refresh rate=== | ||
− | {{--}} | + | {{--}} The game may default the monitor's refresh rate to 60 Hz, resulting in reduced smoothness on high refresh rate monitors even if internal GPU render shows a high FPS. |
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Set refresh rate manually|ref={{cn|date=May 2017}}}} | {{Fixbox/fix|Set refresh rate manually|ref={{cn|date=May 2017}}}} |
Revision as of 11:30, 8 June 2017
Developers | |
---|---|
Rebellion Developments | |
Engines | |
Asura | |
Release dates | |
Windows | March 6, 2015 |
Sniper Elite | |
---|---|
Sniper Elite | 2005 |
Sniper Elite V2 | 2012 |
Zombie Army (series) | |
Sniper Elite III | 2014 |
Sniper Elite 4 | 2017 |
Sniper Elite V2 Remastered | 2019 |
Sniper Elite VR | 2021 |
Sniper Elite 5 | 2022 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301640/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301640/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Zombie Army Trilogy. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | Co-op |
||
Online play | 4 | Co-op |
Issues fixed
Mouse control lost after alt-tabbing
Instructions |
---|
Run the game at screen refresh rate
- The game may default the monitor's refresh rate to 60 Hz, resulting in reduced smoothness on high refresh rate monitors even if internal GPU render shows a high FPS.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | Intel Pentium D 3 GHz AMD Athlon 64 X2 4200 |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | AMD Radeon HD 5870 512 MB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/301640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (301640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.